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Reset UI (stuck "E) Land" prompt so can't use E/activate)


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Trying to work out if there is some tricky way to clear/reset the UI without F4SE.

If the "E) Land" Vertibird UI gets stuck on (after exiting Vertibird) then you cannot activate (E) anything. Only a Save/restart clears it.

 

With F4SE you just use UI.CloseMenu("VertibirdMenu") script function, but is there non-F4SE way to reset the UI (apart from boarding and re-exiting the Vertibird)?

Opening Pipboy does not fix it. Not sure if there are any other operations that may reset the player HUD...

 

Thanks

Edited by PJMail
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Player moveto current position plus small Z offset or MoveToNearestNavmeshLocation() is a nasty loadscreen generating workaround I have used to force close pipboy, stuck animations or crafting menus.

 

Infact the game Commonwealth Of Decay (no, not my fallout version the actual real game) has excatly that built into the game as a help radio call to pop the player out of scenery or animation glitches (for me, usually rolled a vehicle into a ravene). Genius.

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I was afraid you were going to say that...

 

- my internet search had already brought up the idea of "player.moveto player" but I was holding off trying it as I hate the load screen it causes.

 

I currently use the same process on NPC's when they get stuck 'sitting' without a 'seat' - btw - so understand why it works for the vehicle issue...

 

Thanks. Still hope another option is suggested...

Edited by PJMail
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