skingrad24 Posted June 21, 2009 Share Posted June 21, 2009 Hello, I need a script or a command to check if the player have completed the attack animation or, more in general, any animation Link to comment Share on other sites More sharing options...
Rahf Posted June 21, 2009 Share Posted June 21, 2009 I'm trying to create a weapon for pure giggles I'd like to call the "Nukebat" in the GECK... it basically does as it is named. I want it so that when I attack someone upon impact (Or around that time frame) it sets off a nuclear detonation. I have tried switching ammo, skills needed, I even took the MIRV and modded the first person model and attack type, keeping mostly everything else; the only effect I got was I swung slower and killed people in one hit... but no explosion or Rads.FYI I want it so that I still swing and it blows up, not just a baseball bat floating in the air :PAny help is appreciated Link to comment Share on other sites More sharing options...
ryuuou88 Posted June 21, 2009 Share Posted June 21, 2009 How do I get an imported model CS, so that the textures work? When I tried to import models of the CS, then CS can not find the textures... (they appear in red) Link to comment Share on other sites More sharing options...
Tony the Wookie Posted June 22, 2009 Share Posted June 22, 2009 thanks for the replys but that does seem a bit out of my league, since my real priority is spending more time working on my 3d models and scripts tend to confuse me.... but I do have one last question Lets say I have a Commpanion NPC that uses the Type 3 Alice body type, and I make a couple of custom outfits for her. Could I somehow lock it so she can only wear those set outfits, and nothing else, and so that there is absolutly no way the Player Character could trade her for those outfits or accuire them in any way Link to comment Share on other sites More sharing options...
cmal Posted June 22, 2009 Share Posted June 22, 2009 I'm trying to create a weapon for pure giggles I'd like to call the "Nukebat" in the GECK... it basically does as it is named. I want it so that when I attack someone upon impact (Or around that time frame) it sets off a nuclear detonation. I have tried switching ammo, skills needed, I even took the MIRV and modded the first person model and attack type, keeping mostly everything else; the only effect I got was I swung slower and killed people in one hit... but no explosion or Rads.FYI I want it so that I still swing and it blows up, not just a baseball bat floating in the air :PAny help is appreciatedYou could try enchanting the weapon with a scripted Magic Effect that uses PlaceAtMe to "summon" the explosion. However, the caveat is that YOU will take damage from the explosion due to your proximity (based on my own experimentation, anyway). Basically, it'd be like you shot a Mini Nuke at your feet. I've done something similar with a custom Power Fist (I called it Knuckle Bomber) that has a tweaked explosion effect that does everything a normal explosion does but without the damage. The explosion damage is simulated by the weapon's attack power and additional effects on the weapon enchant. You could duplicate the explosion used by Mini Nukes, zero the damage but leave the rads. You can then experiment from there and see what effects you can add to get the desired effect. Link to comment Share on other sites More sharing options...
Velguador Posted June 22, 2009 Share Posted June 22, 2009 I'd like to know if the following is possible to create: A weapon that has a different damage when it hits you, as opposed to NPCs (think Rockets that do not do self-damage)A weapon that pushes you up in the air when you fire it (preferably only while Airborne)A weapon that pushes away NPCs and deflects projectiles, like rockets and grenadesA weapon that detects from where the opponent is struck (I want it to have a special effect when you hit the NPC's back) Is any of these possible, and if yes, how hard will it be to create them? Link to comment Share on other sites More sharing options...
hiddenanbu Posted June 22, 2009 Share Posted June 22, 2009 I think this goes here. My problem is that no mods work, I've activated them in fomm and the launcher but nothing happens in-game, help? Link to comment Share on other sites More sharing options...
Tony the Wookie Posted June 25, 2009 Share Posted June 25, 2009 ok, you know how when you click on a mod in FOMM or in the GECK data window it shows the Author and a short description of the mod where do I go to put in the information? Link to comment Share on other sites More sharing options...
HugePinball Posted June 27, 2009 Share Posted June 27, 2009 ok, you know how when you click on a mod in FOMM or in the GECK data window it shows the Author and a short description of the mod where do I go to put in the information?You can do that in FO3Edit, but if you use FO3Plugin (Edit Description) you can use multiple lines in the description. Link to comment Share on other sites More sharing options...
HugePinball Posted June 27, 2009 Share Posted June 27, 2009 I think this goes here. My problem is that no mods work, I've activated them in fomm and the launcher but nothing happens in-game, help?No, this is a thread for questions about creating mods, not using them. You should create a new thread in this forum: http://thenexusforums.com/index.php?showforum=288 You should probably be more specific and include some more details to be able to get any help as well. Link to comment Share on other sites More sharing options...
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