Cipscis Posted November 1, 2009 Author Share Posted November 1, 2009 If I remember correctly, the grass is randomly generated each time the cell is loaded, so I don't think it's possible to preview in the GECK. Of course, I don't do much (any) exterior cell editing so I could be completely wrong. Cipscis Link to comment Share on other sites More sharing options...
ElijahHouck Posted November 1, 2009 Share Posted November 1, 2009 If I remember correctly, the grass is randomly generated each time the cell is loaded, so I don't think it's possible to preview in the GECK. Of course, I don't do much (any) exterior cell editing so I could be completely wrong. CipscisThat would make sense, otherwise I guess the grass would be a grid. Link to comment Share on other sites More sharing options...
Branimirzg Posted November 1, 2009 Share Posted November 1, 2009 I am trying to create perk with effect that would be triggered only when player sleeps for 24 hours .My question- is it possible to add condition "if rest for 24 hours"? Link to comment Share on other sites More sharing options...
Kinguin Posted November 1, 2009 Share Posted November 1, 2009 I am trying to create perk with effect that would be triggered only when player sleeps for 24 hours .My question- is it possible to add condition "if rest for 24 hours"?I am not sure since I haven't tried it myself, but maybe you could use the GetPCSleepHours function? Link to comment Share on other sites More sharing options...
Cipscis Posted November 2, 2009 Author Share Posted November 2, 2009 You'll probably want to run a quest script in a MenuMode 1012 (sleep/wait) block that checks how long the player has decided to sleep for, and use AddPerk if they sleep for long enough. Instead of using GetPCSleepHours to check how long the player has been sleeping for, you'll probably want to use IsPCSleeping, and check how much time passes between when they enter the menu and when they leave it. Using only GetPCSleepHours would allow the player to cancel sleeping and still receive the perk. Cipscis Link to comment Share on other sites More sharing options...
c2552 Posted November 2, 2009 Share Posted November 2, 2009 I was very surprised today when I entered Dukov's Place and fell right through the floor. The ground meshes are gone. :mellow: I've checked a few other buildings in DC like the Museum of Technology and it lacks them, too.Does anyone know what could cause that? Link to comment Share on other sites More sharing options...
Branimirzg Posted November 3, 2009 Share Posted November 3, 2009 Thank you! Link to comment Share on other sites More sharing options...
Branimirzg Posted November 6, 2009 Share Posted November 6, 2009 In first esp i have added perk that uses condition "getitemcount" from second esp, but when i activate both esps in fommperk can't recognise item from second mod. Question- Do i need to convert one of them into esm and how do i convert esp to esm? Link to comment Share on other sites More sharing options...
eleglas Posted November 7, 2009 Share Posted November 7, 2009 I was very surprised today when I entered Dukov's Place and fell right through the floor. The ground meshes are gone. :mellow: I've checked a few other buildings in DC like the Museum of Technology and it lacks them, too.Does anyone know what could cause that? Well my first idea would be that you missing a mesh nif file somewhere in your data files. I suggest you go through this file path, find and delete any nif file with a 0kb size: C:\\Program Files\Bethesdasoft\Fallout 3\data\meshes\architecture Also, check if you are running any mods that affect interiors, if so uncheck them and don't use them, see if that makes a difference. Get back to me if those don't work out for you. Link to comment Share on other sites More sharing options...
portbash Posted November 10, 2009 Share Posted November 10, 2009 setfog is a console command to change the fog ingame. is there a similar fog control command that can be called using a script, or is there a FOSE command to simply use console commands inside a script? cheers Link to comment Share on other sites More sharing options...
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