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[Mod Idea] Expanding Skyrim Smithing System Way Beyond Its Limits!


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Hello guys! Prefixing that I have never modded any bethesda published games, as I have just done a discrete number of translations for their respective mods, I'd like to share this idea to see if it's possible to build a mod upon it. The idea regards skyrim smithing system, and is all about expanding it by introducing some new gems, particular stones and so on, and combining them with alchemical elements, about whom I am still thinking of. Those elements could react with those new materials in different ways: an unidentified gem, which could be available through mining, if smashed, could give particular properties to some kind of alchemical element, giving the armor a little, but incredible and mystic shine. Other similar action could, instead, give particular properties so that the armor, to whom the process is applied, becomes very resistent, and also leaves some drips on the ground, which create a sort of essence that melts only some kind of enemies, and damages some others. This is just a sketch of what I have thought yesterday, and I don't know if it is possible to realize it. Furthermore, I have also forgotten something else about this smithing system modification, but It should come to mind again soon. Let me know what you think about!

 

P.s. : I know that I would need advanced modelling and texturing skills, along with visual effects ones, but I am inclined to learn.

 

EDIT: Here is another concept: the alchemical elements are combined so that they are stable and fluid, and flow through the armors cavities.

Edited by FatalIllusion
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It may be possible to an extent. For each armor with effect that you want, you'll need to create a recipe (constructible object) that includes the individual components you wish to have it make up. Perhaps a pre-made stock armor + gem + alchemy ingredient.

 

As far as obtaining the new gems, include them in the leveled list used on the ore veins.

 

You'll have to figure out how to make the effects that you want on the armors. I'm not familiar with that.

 

You could make brand new alchemy ingredients that each have up to four properties that when mixed together create different a potion of some effect. The use of that potion on the recipe at the forge would be what you want to do, but given the nature of alchemy ingredients and how potions are made the result would also be drinkable or applicable to a weapon.

 

Would be easier tho to use the cook pot or custom crafting station with custom mesh/animation to create the fluids from ingredients.

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