Jump to content

mod for more aliens? without other changes


djhoerauf

Recommended Posts

I recall that bokauk was working on a save game editor, but it didn't get very far as best I can tell. There was some extremely limited functionality.

 

I'd worked on a mod that increased the number of possible aliens per pod from 3 (in vanilla) to up to 9. The link to the forum post is here : http://forums.nexusmods.com/index.php?/topic/992479-increased-pod-size/

 

Unfortunately it's not particularly easy to make into a stand-alone mod as it requires some substantial reworking of the XGStrategyAI class in order to specify how many aliens should be present on various missions.

Link to comment
Share on other sites

Rather than increase the maximum number of aliens per pod -- starting from vanilla, it is easier to simply mod the number of aliens per mission while increasing the number of pods at the same time, so the number of pods >= the number of aliens * 3. You may run into a limit of the number of alien pods that will spawn on a map, though.

 

You'll need to learn to hex edit, but this should be doable by simply changing constants. Get UExplorer and explore XComStrategyGame.upk, specifically the XGStrategyAI class and the Determine*Squad functions, and you'll see variables like "iNumAliens" and some kind of pod counter.

 

This was one of the first mods I made, but there isn't a separate mod that I know of that does ONLY this.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...