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Anyone know


Malchik

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1. There is a room beneath Odirniran wizard tower containing two creatures. I have never found a way to reach the room except by console command. If there is a legitimate way to reach it, what is it? If not, why is the room there?

 

2. In the Rethandus tomb 'detect key' shows two keys available. One beside an altar is easily found. The second said to be in the ash pit furthest from the tomb entrance I have never found. Where is it?

 

3. After you become Nectarine a lot of noise is made about being a target for Ordinators until Vivec issues a countermand. I have never been attacked by an Ordinator in these circumstances. Can it happen?

 

Any knowledge anyone?

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I know in one of the Velothi towers (Might be Shishi) there is a "Breton Skull" that is actually an activator for a hidden door, maybe you should look for that. Does a door teleporter (Yellow square) show up? What sort of creatures?

 

With regards to the Nectarine, I don't THINK the Ordinators attack, but they might if you talk to them. Watch out for the Disciples of the Mango, though.

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I know in one of the Velothi towers (Might be Shishi) there is a "Breton Skull" that is actually an activator for a hidden door, maybe you should look for that.  Does a door teleporter (Yellow square) show up?  What sort of creatures?

 

I know Shishi. In Odirniran I can't find a way in or out of the room except using tcl and going through the floor. The creatures when I went there were skeletons although I suspect they vary. There's no treasure or chests so it's singularly uninteresting but the damn things show up on 'detect creature' and you can hear them! Maybe it was put in to frustrate and annoy!

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The CS is your friend.

  1. Load up the cell and look for any entrances into the area you speak of, including Doormarkers. Failing that, use the text search function to look for scripts and dialog containing the name of the cell -- if you are teleported in via a script or a dialog result box, then that search would turn up positive.
  2. Load up the cell and sort the reference list by record type, then find the missing object -- keys are miscellaneous items.
  3. Look through the dialog for "ordinator stationary," "ordinator wander," or what have you, and pay particular attention to greetings and the dialog topics "Nerevarine" and "false incarnate."

The result?

  1. There is no way in, and it's there just for kicks, I suppose.
  2. The key was supposed to be half-buried in the ash, but it was misplaced and ended up having the only visible portion of itself literally inside the rim of the ashpit.
  3. It cannot happen. They just call you a heretic and tell you to move along.

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My thoughts on that room is that its just there to bug you because I remember hearing those noises too. I searched that place top and bottom but never found any sort of door, but that could just as well be me being stupid and just not seeing it. Or the people at Bethesda might have just forgotton to put a door there O.o You never know with them...
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