KiCHo666 Posted October 11, 2013 Share Posted October 11, 2013 Hi!I'm trying to make grass in Fallout New Vegas receive lighting from light sources (pipboy light for exampla) using nifskope.By default, grass is black during night time and no matter how much light you shine on it, it stays black.I noticed that some bushes receive light just fine, so I tried adding BSShaderPPLightingProperty to grass and using same values from other foliage that receive light fine, but no luck.Does anybody know how to achive this? Link to comment Share on other sites More sharing options...
Carnatics Posted October 12, 2013 Share Posted October 12, 2013 have you added a glowmap texture ? it is the line under the normal mapjust a plane white should help likeGrass.dds <---the textureGrass_N.dds <---the normal mapGrass_G.dds <--- the white glow texture Link to comment Share on other sites More sharing options...
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