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Posted

Hi!

I'm trying to make grass in Fallout New Vegas receive lighting from light sources (pipboy light for exampla) using nifskope.
By default, grass is black during night time and no matter how much light you shine on it, it stays black.

I noticed that some bushes receive light just fine, so I tried adding BSShaderPPLightingProperty to grass and using same values from other foliage that receive light fine, but no luck.

Does anybody know how to achive this?

Posted

have you added a glowmap texture ?

 

it is the line under the normal map

just a plane white should help

 

like

Grass.dds <---the texture

Grass_N.dds <---the normal map

Grass_G.dds <--- the white glow texture

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