Jump to content

Recommended Posts

Posted

I have a quest set to be a killactorevent triggered, it has a quest fragment and a script attached, here is the fragment:

 

  Reveal hidden contents

 

 

and here is the script attached to the quest:

 

  Reveal hidden contents


according to another MCM quest script that I have I am able to sucessfully change the values of 'show_murders' and 'use_box' properties in the above script, but in game testing it clearly isn't the case, perhaps because in xedit those two properties are missing.:)

 

So a) should those properties show up in xedit?

b) can a second - MCM - script access properties on another quest script, if that script only runs on a story manager event?

 

diziet

 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...