Jump to content

How to remove a master file dependancy from a mod?


Trolloverlord

Recommended Posts

The Ctrl+delete method works great..

It will ofc tell you that it cant find certain references and it will delete that reference which means it will basically clean the esp of anything linked to the esm you removed.

Link to comment
Share on other sites

  • 3 months later...

When I had this problem I had used WyreBash to copy the esp -plugin- files I needed to esm files to be read as masters in the creation kit. When I needed to remove one I noticed that when I used Wryebash to delete the created esm files the Creation Kit was unable to find the assets from those files and removed them as dependencies. So I was only left with a file that depended on skyrim.esm and update.esm.

So to complete my mod without those unneeded files I just opened Wyrebash again and copied the files I needed to esm files and selected them in the creation kit while setting the file I was working on to active and then saving.

The result was the unnecessary file dependencies were gone. The key to working with the creation kit is going back over things the same way you did them before to undo or redo something and putting things in their appropriate headings and subheadings.

Edited by VValentour
Link to comment
Share on other sites

  • 3 months later...

You can easily remove a master if your mod uses nothing from it. Here is how the wiki says to do it:

 

"To remove an unused master file from a plugin using the CK, follow these steps:

 

Launch the Creation Kit.

Navigate to File >Data

Select any required plugins as normal.

Select the plugin from the list and notice the list of parent masters on right.

Select the master file to remove on the right and press Ctrl+Delete.

If you receive an error regarding the ID, select "Yes."

Click "OK."

After the plugin is finished loading, save the changes."

 

Source: Creating Custom Master Files

 

The only real problem would be if you have several masters beyond Skyrim.esm and Update.esm. If you remove one, the masters that used to load after it will have to change their master list load order and land in new positions and all the content in your mod that referred to them may get disconnected. It is a royal pain reconnecting everything. But this is only an issue if you have really complicated mods with tons of masters.

Thank-you sir for this information. Felt like sticking my head in a vice as I couldn't uninstall a mod because my 'merged patch' was dependent on it. Cheers.

Link to comment
Share on other sites

  • 1 month later...
  • 1 month later...
  • 3 weeks later...

T

 

You can easily remove a master if your mod uses nothing from it. Here is how the wiki says to do it:

"To remove an unused master file from a plugin using the CK, follow these steps:

Launch the Creation Kit.
Navigate to File >Data
Select any required plugins as normal.
Select the plugin from the list and notice the list of parent masters on right.
Select the master file to remove on the right and press Ctrl+Delete.
If you receive an error regarding the ID, select "Yes."
Click "OK."
After the plugin is finished loading, save the changes."

Source: Creating Custom Master Files

The only real problem would be if you have several masters beyond Skyrim.esm and Update.esm. If you remove one, the masters that used to load after it will have to change their master list load order and land in new positions and all the content in your mod that referred to them may get disconnected. It is a royal pain reconnecting everything. But this is only an issue if you have really complicated mods with tons of masters.

Thanks mate

Link to comment
Share on other sites

  • 1 year later...
  • 3 weeks later...

Ctrl+Del for me caused a crash

On the bright side, at least yours didn't make you just sit there clicking while nothing happens.

Got the newest version from nexus, followed the instructions, hit Cntr+Del and nothing happens.

Been at it for hours trying to remove this dependency from a mod. Try Wyre Bash, CK, and TES5Edit and all of them will point out the dependency, let me view it, but nothing else.

Link to comment
Share on other sites

  • 3 years later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...