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Posted

This one maybe is what will work for you ? https://geckwiki.com/index.php?title=GetActorVelocity

But have a look at all the functions for movement https://geckwiki.com/index.php?title=Category:Movement_Functions

 

And just guessing you need some sort of a detection event light weight script constantly running ?

 

So maybe this will work https://geckwiki.com/index.php?title=IsInAir

And also looks like it is available in condition fields ... So maybe a Perk or Actor Effect could function as an event handler with it ?

 

But the easiest would probably be some player input at the time of falling ... if that is along the lines of what you are doing ... like you wanted the player to have a feather fall ability for example ?

  • 2 weeks later...
Posted (edited)
  On 6/15/2022 at 2:12 AM, Mktavish said:

 

No those are not it. I'm trying to detect when an actor hits the ground hard enough to cause damage.

 

EDIT: Never mind. GetActorVelocity is what I needed. Thank you.

Edited by PapaLegaBooboo
Posted

Glad you finally realized there is not a script running that checks fall impact all over the map .

 

Can you imagine what it would take to do that ?

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