greekrage Posted June 23, 2022 Posted June 23, 2022 Hey all !!... I jst need a helping hand because my brain is a little fried atm...Someone please point out which keywords allow a neon letter to work without power ? OR...How would i hook up a power source to a scripted switch that controls the rest of the lights(scripted switch and enable marker parent) to control the power source for the lights and how would i link the lights to the source ?(what source to use ? ) Basically i want to make a neon letter sign for a new diner but want the neon lights not to depend on the user having to place connectors,power etc... Dont want to ruin the looks of my first wasteland Mc D's :P
ChuckYufarley Posted June 24, 2022 Posted June 24, 2022 (edited) When I convert light nifs from a powered version to an "always on" version, I eliminate all the NiControllerSequences except the On sequence, then rename it to Idle. Then you need to change the sequence cycle type from Cycle_Clamp to Cycle_Loop. I also eliminate the BSBehaviorGraphExtraData block. No keywords needed in the CK. You can just use the converted nif to make a static object. Edited June 24, 2022 by ChuckYufarley
nzukowski Posted June 24, 2022 Posted June 24, 2022 (edited) Have you taken a look at: https://www.nexusmods.com/fallout4/mods/60154 In the posts he walked me through how to make neon letters that are always lit, and now my red circle night-club has...well red circles. Edited June 24, 2022 by nzukowski
greekrage Posted June 24, 2022 Author Posted June 24, 2022 Have you taken a look at: https://www.nexusmods.com/fallout4/mods/60154 In the posts he walked me through how to make neon letters that are always lit, and now my red circle night-club has...well red circles.lol i was just testing that one but duplicating his nifs... Thank you both for the info...
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