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Stupid question about neon lights/letters


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Hey all !!...

 

I jst need a helping hand because my brain is a little fried atm...

Someone please point out which keywords allow a neon letter to work without power ?

 

OR...

How would i hook up a power source to a scripted switch that controls the rest of the lights(scripted switch and enable marker parent) to control the power source for the lights and how would i link the lights to the source ?(what source to use ? )

 

Basically i want to make a neon letter sign for a new diner but want the neon lights not to depend on the user having to place connectors,power etc...

 

Dont want to ruin the looks of my first wasteland Mc D's :P

 

IdPBoR.jpg

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When I convert light nifs from a powered version to an "always on" version, I eliminate all the NiControllerSequences except the On sequence, then rename it to Idle. Then you need to change the sequence cycle type from Cycle_Clamp to Cycle_Loop. I also eliminate the BSBehaviorGraphExtraData block.

 

No keywords needed in the CK. You can just use the converted nif to make a static object.

Edited by ChuckYufarley
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Have you taken a look at: https://www.nexusmods.com/fallout4/mods/60154

 

In the posts he walked me through how to make neon letters that are always lit, and now my red circle night-club has...well red circles.

lol i was just testing that one but duplicating his nifs...

 

Thank you both for the info...

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