greekrage Posted June 23, 2022 Share Posted June 23, 2022 Hey all !!... I jst need a helping hand because my brain is a little fried atm...Someone please point out which keywords allow a neon letter to work without power ? OR...How would i hook up a power source to a scripted switch that controls the rest of the lights(scripted switch and enable marker parent) to control the power source for the lights and how would i link the lights to the source ?(what source to use ? ) Basically i want to make a neon letter sign for a new diner but want the neon lights not to depend on the user having to place connectors,power etc... Dont want to ruin the looks of my first wasteland Mc D's :P Link to comment Share on other sites More sharing options...
ChuckYufarley Posted June 24, 2022 Share Posted June 24, 2022 (edited) When I convert light nifs from a powered version to an "always on" version, I eliminate all the NiControllerSequences except the On sequence, then rename it to Idle. Then you need to change the sequence cycle type from Cycle_Clamp to Cycle_Loop. I also eliminate the BSBehaviorGraphExtraData block. No keywords needed in the CK. You can just use the converted nif to make a static object. Edited June 24, 2022 by ChuckYufarley Link to comment Share on other sites More sharing options...
nzukowski Posted June 24, 2022 Share Posted June 24, 2022 (edited) Have you taken a look at: https://www.nexusmods.com/fallout4/mods/60154 In the posts he walked me through how to make neon letters that are always lit, and now my red circle night-club has...well red circles. Edited June 24, 2022 by nzukowski Link to comment Share on other sites More sharing options...
greekrage Posted June 24, 2022 Author Share Posted June 24, 2022 Have you taken a look at: https://www.nexusmods.com/fallout4/mods/60154 In the posts he walked me through how to make neon letters that are always lit, and now my red circle night-club has...well red circles.lol i was just testing that one but duplicating his nifs... Thank you both for the info... Link to comment Share on other sites More sharing options...
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