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Difference between LOD in BSMeshLODTriShape and MNAM - LOD in esp


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See that many statics with BSMeshLODTriShape format in nif also has MNAM - LOD setting and "Has distant LOD" header flag in esp, and the latter LOD is much shoddier.

 

Does the former LOD works within the range out of which the latter LOD begins to appear?

 

Edit: Sorry for troubling. The answer is in https://stepmodifications.org/wiki/Guide:Fallout4Prefs_INI/Display.

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