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Mod For Different Game and F4SE Version. Please Help


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You don't give much info, but what in your mod doesn't work with later versions of the game (and their corresponding later F4SE version)?

 

Later versions of F4SE are a superset of earlier versions so should work (but remember you can't use an old version of F4SE with a later version of the game).

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I think F4SE is mentioned, because it is tied to the game version. At the time when I started modding, Bethesda had already released the latest update, where the version of the plugin's header was changed. I was really confused about this change, I kept recommending the Version Check Patcher on my mod pages. In my opinion, if the mod runs on older game version, it should also run on the latest. I mean, we have a ton of old mods, which still work with latest game exe. Also some of my latest mods I have tested and released with the plugins having the old header version.

The other way around is not valid, mod plugins with new header version is not compatible with older game versions, unless you do one of two things:

- use Version Check Patcher or

- edit the file header with FO4Edit and manually change the version from 1.00 to 0.95

This may not always work. There is one more thing you can do as last resort, alongside one of the above - use FO4Edit to renumber the FormID's in the plugin.

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@robotized

Sorry for late reply, "what in your mod doesn't work with later versions of the game (and their corresponding later F4SE version)?" yeah, that is exactly right. I made this mod in old game environment (v1.9.4 and F4SE 0.042). I then upgraded my game to newest version (I think is v1.10.163?) along with F4SE and suddenly my mod was not loaded into the game for no reason. I then change back to old version v1.9.4, it work just fine with my mod.

 

I guess I will use the patcher you mentioned to see if it will work. Thank you very much for the reply.

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@robotized was talking about the patcher being used to run new mods in an old game version.

However, you are talking about running an old mod on a new game version so the patcher won't help you.

 

So, as I asked, you need to say what is not working, since (as Robotized and I stated) if you have updated your game AND matching F4SE version, then old mods 'should' work.

 

An exception is if that mod has explicit checks for a specific F4SE version, or includes assets from the older versions that are no longer compatible.

 

What does your papyrus.log.0 say when you start the mod under an up-to-date Game+F4SE system?

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