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Exported .nif in 3ds Max 2013, ALL Meshes changed to NiNode


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Hello, I am sorry for my poor English.

I exported the file using 3ds max 2013 and BGS Exporter.

That's where the problem started.

When I opened the exported file, all the meshes disappeared and nothing was visible.

When I looked at it, all the meshes turned into ninodes with the same name.

I used Elrich, but nothing changed.

In addition, various export settings and 'export selected' were selected, but nothing changed.


I spent a few days trying to fix this problem, but there was no progress. I did everything I could.

I desperately need your help.




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thanks to reply . What should I do first before exporting to nif exactly? There seems to be a problem because I didn't complete the works that I had to do before exporting.



that mesh does not require a texture in max, i will apply texture after i export. and no collisions have been made (although I think there was a collisions object in the nif file that was called in...)
i deleted all material,texture, collisions in .nif, and import it and exported. but it was same.

Edited by astri11
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that mesh does not require a texture in max

 

In fact that's why it doesn't export correctly, you need to apply a bgsm (BSLightingFX) or begm (BSEffectFX) material to each mesh, being bgsm the most common one, in order to get the mesh exported.

BSEffectFX is mostly used for transparency.

As additional information, if the object contains many separated meshes, all of them must be attached as children of a main object, or to the same dummy node.

Or said with other words, it needs to have a unique root, it wouldn't work with multiple root objects.

Edited by DieFeM
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Thanks! I tried to apply BSLightningFX In max and export was succesful.

 

but I think I need to learn more about material editors. When you apply and export the material, the mesh appears in black, not purple.

Do you have any solution or tutorials to learn how to correct this?
I'm sorry if I asked you too much, but I haven't had much experience with this kind of deep modding.
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Probably you have vertex colors enabled. I don't know how to work with vertex colors, so what I do is disable them completely. I don't know if that's the right way, but it works for me:

 

3Tvqgx.jpg

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