Soulus13 Posted October 16, 2013 Share Posted October 16, 2013 (edited) Yes this is not a fake mod request, this was inspired when i saw three separate mods (454 Casull 1_04 by Moraelin, Hellsing Jackal by lautasantenni, and a skyrim mod: One Handed Crossbows by DOVAK11N (this is what it actually looks like to dual wield 2 crossbows in each hand) So for all you modder's out there i would Greatly appreciate for you to impart on your extensive knowledge to me (FYI anyone who helps me will get credit for making the first ever working dual wield mod for Fallout: New Vegas). The object of this goal is find out how Bethesda made the dual wield functionality work and implement it into fallout: new vegas. That means we would have to find out what scriping language, programming language, as well as the engine each game used to make the VANILLA GAME of both Skyrim & Fallout: New Vegas. We Would have to see if the engine that Obsidian and Bethesda used for both games (since Bethesda made Skyrim (with their custom language and engine) & Obisidian who made Fallout: New Vegas and used the Havoc engine. We would also have to create custome animation's for this mod. The Partner Thread is @ here Edited October 16, 2013 by Soulus13 Link to comment Share on other sites More sharing options...
devinpatterson Posted October 17, 2013 Share Posted October 17, 2013 Animations......a lot of them. SaidenStorm did it way back with Oblivion. Learn to animate in Blender or your program of choice. There isn't a "scriping language, programming language" etc to crack, it's all about the animations....the rest is trivial. Link to comment Share on other sites More sharing options...
Soulus13 Posted October 17, 2013 Author Share Posted October 17, 2013 Ok then so animation would have to be the way to go. plus custom sound and a way to get around the 1 weapon only select. Link to comment Share on other sites More sharing options...
dangman4ever Posted October 17, 2013 Share Posted October 17, 2013 (edited) Someone already did do dual wielding for Fallout New Vegas two years ago actually:http://www.youtube.com/watch?v=7GmHWzo2HOY&feature=player_embedded He's even here on the Nexus:http://newvegas.nexusmods.com/mods/39399/? But the main problem really is animations as the creator of that mod stated: A experiment only. I just don't want to mod these SMGs.. too many animations need to be re-made.... So yeah, start learning how to do animations for FNV if you really want to do dual-wielding. Edited October 17, 2013 by dangman4ever Link to comment Share on other sites More sharing options...
Soulus13 Posted October 17, 2013 Author Share Posted October 17, 2013 Of course i would want to do this. Also thinking of how dual wiled guns in MW3 worked Less Accuracy but Higher Damage kinda thing so no one could use two rifles. probably dual melee (nothing absurd like dual bumper swords), dual pistol, dual smg, and dual shot guns like in MW2 (Model 1887). I will never release cheat/god weapons that will have my duel wield functionality like 2 fat mans or 2 red glares the reason being is because it is not feasible. A BIG MAYBE: create a way for the weapons to rest when their holstered, drop holsters for pistols, slings for smgs, sheaths for melee weapons that need them, and maybe slings for the shotguns. Link to comment Share on other sites More sharing options...
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