pepperman35 Posted July 1, 2022 Share Posted July 1, 2022 Ref 3ds max question In several of the tutorials that are available, they discuss using Morph Tags when using the Gamebryo Animation Manager (found under MAXScript). I have exported a model with and without the morph tags but can't see a noticeable difference. So I was curious if anyone knew what Morph Tags actually do? Link to comment Share on other sites More sharing options...
South8028 Posted July 1, 2022 Share Posted July 1, 2022 Perhaps these tags are name morphs. Those each animation described by the morph is a linear change in the state of the model from 0 to 1. Then, if we had a framework, a certain menu that has sliders with the names of these tags, then we could select the state (stop at any frame of this morph - animation ). For example, make the door half open. ) If so, then we could control the animation. For example, interrupt the "forward" flight animation and start the "left" animation from that point. In general, fully manage animations. I think that's what these morphs are for. Link to comment Share on other sites More sharing options...
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