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Morph Tags


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Ref 3ds max question

 

In several of the tutorials that are available, they discuss using Morph Tags when using the Gamebryo Animation Manager (found under MAXScript). I have exported a model with and without the morph tags but can't see a noticeable difference. So I was curious if anyone knew what Morph Tags actually do?

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Perhaps these tags are name morphs. Those each animation described by the morph is a linear change in the state of the model from 0 to 1. Then, if we had a framework, a certain menu that has sliders with the names of these tags, then we could select the state (stop at any frame of this morph - animation ). For example, make the door half open. ) If so, then we could control the animation. For example, interrupt the "forward" flight animation and start the "left" animation from that point. In general, fully manage animations. I think that's what these morphs are for.
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