Abramul Posted November 30, 2004 Share Posted November 30, 2004 If anyone here has played the Fallout series, you probably remember the stat system used for it:StrengthPerceptionEnduranceCharismaIntelligenceAgilityLuck So, now that BethSoft has bought the Fallout franchise, 1. Can they use this system2. Should they use it?3. Would we get a ScampBoy? (Or a PipScamp) Link to comment Share on other sites More sharing options...
Luxar Posted November 30, 2004 Share Posted November 30, 2004 Well they could...but they won't. Except that they'll probably use it for Fallout 3, but that's a whole other topic entirely. Link to comment Share on other sites More sharing options...
Slaiv Posted November 30, 2004 Share Posted November 30, 2004 I should certainly hope that they don't use that for Oblivion - and it certainly wouldn't fit in with their current "mood," or general direction of production. Although, most of those are traditional RPG character traits... Link to comment Share on other sites More sharing options...
ShinJiOh Posted November 30, 2004 Share Posted November 30, 2004 I should certainly hope that they don't use that for Oblivion - and it certainly wouldn't fit in with their current "mood," or general direction of production. Although, most of those are traditional RPG character traits...<{POST_SNAPBACK}> Yes, I would tend to agree. The system of leveling up is way too outdated and overused. It's like saying the same joke over and over again, it's just no fun anymore. It'd be better if somebody could think up a new system. Link to comment Share on other sites More sharing options...
loveme4whoiam Posted November 30, 2004 Share Posted November 30, 2004 It'd be better if somebody could think up a new system. With that said, do we think that Bethsoft will use a new levelling system, or keep the one from MW? In my opinion, Oblivion will use a tweaked version of the MW one, as i think thats the way of the future, sort of. Some people have said that the Athletics and Acrobatics skills made you level up unnaturally fast, so they might have to change how some of the feaures are used. I'd also like to see the combat system impact more on the levelling system. For example, if you use a large amount of jumping, dodging attacks, your Agility would improve. however, if your combat style favoured going toe-to-toe and blocking attacks with a shield, your Strength would go up. I'm not sure how much this was used in MW (i know a bit, but not to what degree) but more of this would be good. Link to comment Share on other sites More sharing options...
Luxar Posted December 1, 2004 Share Posted December 1, 2004 Well, they've already stated that the leveling system will be very similar to that of Morrowind's, with the same stats(although the skill set will most likely be tweaked, different, and better balanced). We can expect to see a considerable amount of balancing work done on Oblivion, because the devs intend for a player to be able to play a pure-combat, pure-stealth, or pure-magicka character with no penalty for not picking up longsword :P . Link to comment Share on other sites More sharing options...
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