notaconfirmeduser Posted July 4, 2022 Share Posted July 4, 2022 I've been trying to use Fallout 3/NV meshes and textures in Fallout 4 to create a retro look, and I'm getting the red diamond. I'm moderately experienced in using the CK/Geck, and have modded 3, 4, and NV before, but this problem has me stumped. Looks like the FO4 CK doesn't like the 3/NV meshes. I tried using a static item in FO4 as a base, by replacing its NIF, but even though I correctly assigned the textures to the FO3/NV mesh in NIFSKOPE, I get the red diamond in the FO4 CK. Anybody got any quick tips, hints, or tricks? I would love to do a FO3/NV retro interior in FO4. Thanks in advance for any ideas. Link to comment Share on other sites More sharing options...
South8028 Posted July 4, 2022 Share Posted July 4, 2022 You will need 3ds 2013, bgs exporter and Elrich. You will have to import nv meshes (or whatever, you can just as well from some Death Stranding) into 3ds, create a collision, assign materials, export them to nif and pass them through elrich. The bottom line is that each version of the ce engine uses tools that are different from previous versions.Fo3 and NV, as far as I remember, generally on gamebryo. The first game on CE is Skyrim. And even Skyrim models are already incompatible with FO4. Link to comment Share on other sites More sharing options...
notaconfirmeduser Posted July 5, 2022 Author Share Posted July 5, 2022 Wow, thanks for the great explanation! I guess that answers my question as to why not many people are importing assets. Sounds like a huge undertaking, but since I was going to learn this sort of thing anyway, you've given me a great start on understanding what's involved. Many thanks. Link to comment Share on other sites More sharing options...
pepperman35 Posted July 5, 2022 Share Posted July 5, 2022 Also, if you are planning a public release of your mod, you probably should investigate the legality of converting and using those assets before spending a lot of time doing so. Link to comment Share on other sites More sharing options...
notaconfirmeduser Posted July 6, 2022 Author Share Posted July 6, 2022 Also, if you are planning a public release of your mod, you probably should investigate the legality of converting and using those assets before spending a lot of time doing so.Good point. From what I understand, porting Fallout 3 meshes to 4 doesn't present any legal issues. FNV presents a problem as it was created by Obsidian. So, I've reached out to an artist on Artstation about creating a few FNV facsimiles from scratch. New meshes, art, etc. 100% new. Link to comment Share on other sites More sharing options...
Recommended Posts