ghosu Posted October 18, 2013 Posted October 18, 2013 As long as you can't fix the script you could open a reference weapon in Nifskope, click on the NiTriShape and in the menu above FILE => EXPORT => OBJ, afterwards you simply open that obj in Blender and import your Witcher weapon, adjust size/position and export your weapon as obj. Afterwards you can import it to the nif of the reference weapon using NifSkope (FILE=>IMPORT).
Fenriks Posted October 19, 2013 Posted October 19, 2013 On 10/18/2013 at 9:26 PM, ThatGuyx said: I have the script from the forums, it loads up and everything but when I find a model and try to import it, nothing happens. Any idea what the problem might be? Hm, I know that some models don't import, but I never had problems with the weapons. I just run the script, browse to the w2ent file (like items/weapons/sword01/sword01.w2ent) then click 'show w2ent files' and a list of meshes should show up. Select your mesh and click load. Sometimes you need to activate the 'magic' button. Do you get errors in the blender console?
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