LargeStyle Posted October 19, 2013 Share Posted October 19, 2013 (edited) AFAIK there's no guides out there for weather editing. I've learnt through many months, well actually 1.5 years of trial and error. I really wished Boris included an ambient adjustable variable to ENBseries as it would only take a matter of minutes or even seconds to "fix" but there isn't an option (yet). I made a video a while back that demonstrate how the internal lighting / weather system works, so I recommend you give this a watch (keep an eye out for the "ambient" changes)... The only difference you'll face is that you'll need to load CoTs .ESM file not the Skyrim.ESM, and you'll have to load matching CoT Imagespaces and Weather types - original Skyrim has one IS per weather type, CoT reuses each CoT IS over multiple CoT weather types. You'll need to do all combinations of IS and weathers and per ToD (time of day) including Day, Night, Sunrise, and Sunset. As a brief little tip, vanilla weather is varied dependent on your location, and each varient has a label to it such as: Vanilla general weather: SkyrimClearVanilla coastal weather: SkyrimClear_CO There are several varients which I've identified on this map... http://img4.imageshack.us/img4/1930/8wox.jpg Like I said before, just ensure that you match IS with the correct weather type (while setting the appropriate ToD in CKs Render Window when adjusting different ToD weather settings). An example of this matching will be to use consider the weather type and location, as in any CoT IS that is for Sunny Sunrise weather in a coastal area will need each weather type that includes Sunny and _CO in it while ensuring your ToD is set to the appropriate setting. It's difficult to describe this in brief, so ask away if you would like further help - but my responses may be a little delayed as I'm just about to pull my computer apart and do a rebuild and Windows installation. EDIT: I've just noticed that according to CoT mod description page you're looking at a little over 2,000 ambient settings adjustments. I hope you're a patient and tolerant person :tongue: Edited October 19, 2013 by LargeStyle Link to comment Share on other sites More sharing options...
SilverSix311 Posted October 19, 2013 Author Share Posted October 19, 2013 AFAIK there's no guides out there for weather editing. I've learnt through many months, well actually 1.5 years of trial and error. I really wished Boris included an ambient adjustable variable to ENBseries as it would only take a matter of minutes or even seconds to "fix" but there isn't an option (yet). I made a video a while back that demonstrate how the internal lighting / weather system works, so I recommend you give this a watch (keep an eye out for the "ambient" changes)... The only difference you'll face is that you'll need to load CoTs .ESM file not the Skyrim.ESM, and you'll have to load matching CoT Imagespaces and Weather types - original Skyrim has one IS per weather type, CoT reuses each CoT IS over multiple CoT weather types. You'll need to do all combinations of IS and weathers and per ToD (time of day) including Day, Night, Sunrise, and Sunset. As a brief little tip, vanilla weather is varied dependent on your location, and each varient has a label to it such as: Vanilla general weather: SkyrimClearVanilla coastal weather: SkyrimClear_CO There are several varients which I've identified on this map... http://img4.imageshack.us/img4/1930/8wox.jpg Like I said before, just ensure that you match IS with the correct weather type (while setting the appropriate ToD in CKs Render Window when adjusting different ToD weather settings). An example of this matching will be to use consider the weather type and location, as in any CoT IS that is for Sunny Sunrise weather in a coastal area will need each weather type that includes Sunny and _CO in it while ensuring your ToD is set to the appropriate setting. It's difficult to describe this in brief, so ask away if you would like further help - but my responses may be a little delayed as I'm just about to pull my computer apart and do a rebuild and Windows installation.Thank you so much! I will go through this today at work. Appreciate all the help! Link to comment Share on other sites More sharing options...
LargeStyle Posted October 19, 2013 Share Posted October 19, 2013 (edited) Actually, I've just had what alcoholics call a moment of clarity - If you find that the grasses look too bright on every weather type then it'll be somewhat easier to simply darken the grass textures. However if the brightness is inconsistent then manual adjustment of the ambient settings would be required. I couldn't say as I've never really played with CoT long enough to analyse this. If the grasses are consistently too bright then look at Skyrim Flora Overhaul mods files so you know the file / folder structures for grasses, and look at the individual textures with a DDS viewer to know which textures are which grasses. Then it's just a matter of using an app like Photoshop or Gimp (the latter is free if you don't have a .DDS editor) - darken the RGB levels, resave the file and put it into the exact same place that SFO would've placed its files in Skyrims Data\Textures (sub)folders. Edited October 19, 2013 by LargeStyle Link to comment Share on other sites More sharing options...
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