fifteenspades Posted October 21, 2013 Share Posted October 21, 2013 Just use the Latest ENB that includes ENBoost to bypass that 3.1 gb limit. Link to comment Share on other sites More sharing options...
BlackRampage Posted October 21, 2013 Share Posted October 21, 2013 ENBoost simply optimizes VRAM usage. Nothing more, nothing less. It doesn't magically "fix" the 3.1 gig limit on system RAM. OK, maybe it delays the inevitable, but it does not "fix" it. Link to comment Share on other sites More sharing options...
darkmadmax Posted October 21, 2013 Share Posted October 21, 2013 (edited) ENBoost simply optimizes VRAM usage. Nothing more, nothing less. It doesn't magically "fix" the 3.1 gig limit on system RAM. OK, maybe it delays the inevitable, but it does not "fix" it.It actually reverse. ENB boost optimizes SYSTEM RAM usage. it offloads the texture loading to separate process so tesv.exe has more ram to work with before it reaches 3.1 GB limit. If ram is your bottleneck enb boost is perfect, but if you capping on VRAM enbboost is not magic, it might make the system a bit more stable , but it will still ctd when hitting vram cap. Probably best scenario for enboost is if you have 3GB vram and wants to use lots of 2k texture mods - those will easily push tes5exe toward 3gb limit , but enboost will offload that of tes5 p.s. of course that implies that your total system ram is at least 8 GB to begin with - enboost switches load from tes5.exe to enbhost, but that still means you need total amount of system ram to accomodate them both Edited October 21, 2013 by Dark_MadMax Link to comment Share on other sites More sharing options...
BlackRampage Posted October 21, 2013 Share Posted October 21, 2013 Interesting little workaround. Thanks for the info. Link to comment Share on other sites More sharing options...
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