95Roadkill Posted July 6, 2022 Share Posted July 6, 2022 I've been trying to export Facegen EGMs for a while now and have had no luck, I'm not trying to export NPC data or anything of the sort. I'm simply trying to get the shape keys to work correctly in Blender. Every time I attach the EGM to the head.nif I get the intended Shape Keys (EGM SYM - EGM ASYM) but they all affect how thin the head is. I can see that they also affect their supposed morphs but the head thinning completely ruins it. Any way to fix this so the Shape Keys work properly in Blender or is it simply not possible? Link to comment Share on other sites More sharing options...
M48A5 Posted July 6, 2022 Share Posted July 6, 2022 Which version of Blender? Link to comment Share on other sites More sharing options...
95Roadkill Posted July 7, 2022 Author Share Posted July 7, 2022 I'm using the latest, 3.2.1 Link to comment Share on other sites More sharing options...
M48A5 Posted July 7, 2022 Share Posted July 7, 2022 I'm using the latest, 3.2.1That is your problem. The only version of Blender that works for Fallout3 and Fallout: New Vegas is version 2.49. Link to comment Share on other sites More sharing options...
95Roadkill Posted July 7, 2022 Author Share Posted July 7, 2022 It does the exact same thing in Blender 2.49b as it does with Blender 3.2.1The head always gets thinned every EGM I tweak, almost like the Basis it's using is wrong? Link to comment Share on other sites More sharing options...
Pixelhate Posted July 8, 2022 Share Posted July 8, 2022 To my knowledge .egm are not workable in Blender. You must use the Conformulator. Here's a tut about it: https://www.nexusmods.com/newvegas/mods/66932?tab=files&file_id=1000053744 Link to comment Share on other sites More sharing options...
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