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Glowmaps


Abramul

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It's hardcoded. The only thing you can change about the effect is its color and intensity -- you may do this from within the "magic effects..." dialog.

 

A script cannot possibly be applied to an object with an arbitrary ID. Likewise, I wouldn't think a single glow map can possibly be applied to an object with an arbitrary number of polygons. If either of you didn't take a while to consider that before posting, I would suggest that you both either get off my Internet or make me a birthday thread.

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I had figured it was something applied when the model was created. After all, user-made enchantments do have a (randomly?) assigned number, but must still refer to the same mesh. Another thing that would be nice would be a brighter glow when more casting points remain.
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