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Quick question about Exterior Navmeshes


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Hey everyone!

 

I have a huge amount of Navmesh to create and I'd like other mods that modify navmesh in those cells to function when placed on top of my own.

 

I really don't want to have to redo it later so any help would be appreciated.

 

IACL96Ol.jpg

 

Bethesda's Navmesh on the left ends before the next cell (because Whiterun's entrance is there) so I must fill this space.

 

I know how to link these two cells by "stretching" existing triangles across the bridge or creating new ones. After testing they both work.

What is the best practice for joining a vanilla cell with incomplete navmesh to a cell with completely new navmesh? Is stretching or adding triangles both acceptable?

 

Thank you for your time.

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'Stretching' existing vanilla NavMesh is a dirty edit. My advice is that you never touch ANYTHING vanilla unless you are very experienced modder and you know what you are doing.

And to answer to the original question: the best way to do it and the recomended is to link the vanilla NavMesh with new NavMesh without touching and / or moving the vanilla NavMesh vertex.


EDIT: Stupid copy/pasting in a hurry... and now my laundry got F*!!, I've now matching pink underwear and shirts...

Edited by maxarturo
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'Stretching' existing vanilla NavMesh is a dirty edit. My advice is that you never touch ANYTHING vanilla unless you are very experienced modder and you know what you are doing.
And to answer to the original question: the best way to do it and the recomendedAnd to answer to the original question: the best way to do it and the recommended is to link the vanilla NavMesh with new NavMesh without touching and / or moving the vanilla NavMesh vertex.

 

 

That's exactly what I wanted to know. Thank you very much.

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