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What the heck did I do wrong to cause this mesh corruption?


Asterra

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I was following this guide to convert a hair mesh: http://wiki.tesnexus.com/index.php/Porting_hairs_to_Fallout Everything was seemingly working fine until it came time to associate a texture with the mesh. Then this happened:

 

http://img29.imageshack.us/img29/1406/m7dp.jpg

 

Really don't know what to make of it. The texture itself is fine; I've gone over it with a fine-toothed comb to ensure it is 100% correct, and anyway it should be pretty obvious that for about 50% of this mesh, it displays just the way it's supposed to. Now, the other 50%? That's a problem. Half of the triangles are semi-transparent. The triangles. I didn't even know that was a material property you could set up. ;p (For the record, the same triangle pattern pops up regardless of what hair texture .dds I use, so again, it is not a texture problem.)

 

There were no hints to indicate this was going to happen until I applied the texture. Not in Nifskope and not in Blender. Mayhap, as with my earlier troubles involving in-game reflective corruption, there is some simple step that was just left out of the guide. (The guide does mistakenly instruct to delete the "Hat" NiTriShape from the vanilla hair mesh, so it's not perfect.)

 

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