IsharaMeradin Posted October 23, 2013 Share Posted October 23, 2013 I also looked at that mod too when I was figuring out how to do the teleport event. Course I had to figure out how to get the follower to teleport as well.... But I just saw something in your scriptIf (Reiko.GetParentCell() != PlayerRef.GetParentCell() || Reiko.GetParentCell() == PlayerRef.GetParentCell())That statement is unnecessary because Reiko will ALWAYS be in the same cell as the player or in a different cell. Also you assign the akCaster value to PlayerRef. PlayerRef is defined automatically by the property assignment (provided you fill it). What you could do is useIf akCaster == PlayerRefjust on the outside chance that a NPC might cast your spell. Link to comment Share on other sites More sharing options...
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