Deleted5094879User Posted October 22, 2013 Share Posted October 22, 2013 I am curious if someone can tell me how to do this in the Creation Kit.Examples:1. Lowering Gold gained and prices of items bought/sold.2. Decreases Amount of items sold and make vendors sell realistic things.3. Regulate who sells what; Blacksmiths only melee and heavy armor, Ranger shop light and archery, Alchemist alchemy ingredients and magic supplies.4. Determine the prices via Regions. Examples: Riften you can sell Pelts for a decent price but if you sell them in Solitude you will get more for it. (distance acquired and regional values)5. Inn's rent rooms for low X value instead of Vanilla. Blacksmiths/Alchemists will rent their equipment for usage. All in all I'd like to know how to recreate EOS- Economic's of Skyrim. Link to comment Share on other sites More sharing options...
Pevey Posted October 22, 2013 Share Posted October 22, 2013 You'll want to study this mod. http://tesalliance.org/forums/index.php?/files/file/1146-economics-of-skyrim/ It does have some issues, which is why it was taken down by the author on the Nexus. But it would be a good place to start. Bottom line: It's more complicated than you would think. Link to comment Share on other sites More sharing options...
Deleted5094879User Posted October 22, 2013 Author Share Posted October 22, 2013 I can still download it? Because that mod getting taken down is the reason I want to try and make a mod like it. Skyrim Medieval Economy is nice but so broken. Link to comment Share on other sites More sharing options...
DanielUA Posted October 22, 2013 Share Posted October 22, 2013 (edited) 1. Look at these two mods in Tes5edithttp://skyrim.nexusmods.com/mods/16231/?http://skyrim.nexusmods.com/mods/2762/?2 and 3. You will need to change merchant's chests. You will find their names if you open Economy of Skyrim in Tes5edit4. The most difficult part. I think it is changed via scripts. So you will have to look at Economy of Skyrim scripts (which are quite buggy...)5. you will need to change global value "roomcost" or something like that. Just type 'room' in CK and you will find it. Edited October 22, 2013 by DanielUA Link to comment Share on other sites More sharing options...
Deleted5094879User Posted October 23, 2013 Author Share Posted October 23, 2013 (edited) 1. Look at these two mods in Tes5edithttp://skyrim.nexusmods.com/mods/16231/?http://skyrim.nexusmods.com/mods/2762/?2 and 3. You will need to change merchant's chests. You will find their names if you open Economy of Skyrim in Tes5edit4. The most difficult part. I think it is changed via scripts. So you will have to look at Economy of Skyrim scripts (which are quite buggy...)5. you will need to change global value "roomcost" or something like that. Just type 'room' in CK and you will find it.I'm not an expert of TESVEdit, only know how to clean mods. Anything I need to do when I look at them?EDIT: Okay so I got to download EoS from the link above and I can't download it via nexus mod manager because it is considered "Simple borderless window".But I opened it up in TESVEdit and I think I can see what you mean by looking at it in TESVEDIT.What info am I looking for though? like what he changed? Edited October 23, 2013 by Guest Link to comment Share on other sites More sharing options...
DanielUA Posted October 23, 2013 Share Posted October 23, 2013 (edited) Yes, exactly. You simply look at the changed records and so you see what you will need to change. :smile: Edited October 23, 2013 by DanielUA Link to comment Share on other sites More sharing options...
Deleted5094879User Posted October 23, 2013 Author Share Posted October 23, 2013 Yes, exactly. You simply look at the changed records and so you see what you will need to change. :smile:How would I go around to re-create the scripts used? I can see some of the scripts or at least I think it is scripts. things like EOSTemperSteelSword etc etc. Link to comment Share on other sites More sharing options...
DanielUA Posted October 23, 2013 Share Posted October 23, 2013 Scripts are kept as loose files or in bsa archive. They have extension .pex. These are already compiled files written in Papyrus language. If you want to edit them you need to have source files (with extension .psc). Sometimes these files are provided by author with .pex files... So you should unpack the EOS file and look at its contents Link to comment Share on other sites More sharing options...
Deleted5094879User Posted October 24, 2013 Author Share Posted October 24, 2013 Scripts are kept as loose files or in bsa archive. They have extension .pex. These are already compiled files written in Papyrus language. If you want to edit them you need to have source files (with extension .psc). Sometimes these files are provided by author with .pex files... So you should unpack the EOS file and look at its contentsThe EOS has a loose files download. What would I do with those? Link to comment Share on other sites More sharing options...
DanielUA Posted October 24, 2013 Share Posted October 24, 2013 Download, unpack to any directory and look for the "Scripts" folder. Link to comment Share on other sites More sharing options...
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