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Show all items in OpenTeammateContainer? Like keys and such?


DuskWulf

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This may require the touch of a DLL Wizard, I'm not certain. So, I'm making this crazy thing (what am I doing with my life?) and it's come up that it sure would work much better if items that appeared on death, such as keys, would show up without the actor having to die. Is it possible? Could it be possible? Would you make it possible by being absolutely amazing and help me realise this crazy, morbid dream of pacifying the wasteland with nanomachines?

 

I think I'm a good way there. I don't think anyone has done this before! Certainly not this way, I haven't seen such or I wouldn't have almost lost my mind making it. It might also be awful and I might end up with every coder hating my guts for making this thing. I don't know. I tried to make it clean, optimised, keep it all nice and tidy. I did my best. Still, some things elude me. Like this one. This one eludes me.

 

Of course, it might not be possible right now buuuut there are some truly incredible DLL Wizards out there who could actually help make this a reality. Yes. That could be a thing.

 

Um, that's that, then. I wish I knew how to do this myself but I have no idea. That's above my life grade.

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Well, the idea is that this should work for everything. You should be able to order them to give you quest items that you loot from their dead body. That's the point of the mod, so you don't have to kill them. So either my option is to do something via script, hence this thread, or to touch every single record like that in the game to ensure that it turns up in inventories other than only the death inventory, which I'm leery of doing.

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There's not that many instances of death items you need to loot for quests. (Specifically, I actually can't think of any instances of Death Items that aren't meat, hides, or severed heads, which logically would *have* to be Death Items.)

 

The method that comes to my mind of how you can do something like this without directly touching an npc is to have your own quest checking for your desired conditions, then add the item to the player or the npc.

Edited by Radioactivelad
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I had actually been thinking of that, too! I've been mulling this over. It's just... It will be a lot of work. If it's the way I have to go, though? So be it. There are actually a few death items, especially for unmarked quests, that will need to be covered. The biggest bother is keys, so many keys. I was just wondering if there was an easier way to do it.

 

Thanks for the feedback, I appreciate it. Knowing that another person came to the conclusion that I did does help me feel like I'm on the right track. I am not the most confident modder.

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