Drivinghard Posted July 22, 2022 Share Posted July 22, 2022 (edited) well the Artillery is YUUGEly unrealistic in FO4 the way it is assigned and manned... not talkning so much about whether the Artillery WORKS or not everyone who uses it has seen that it DOES SO work...the problem is the Completely Phony way tthe Artillery are assigned... some poor guard ends up chained (assigned) to a big gun and night and day he does not budge 365 a year :sad: in FO4 in THIS game engine there is only one way Artillery would be realistic as far as the assignment of guards to it goes and schedulesetc... it needs to be done THIS way a TWO STEP mod... 1) when you are preparing to launch an Artillery bombardment... WE NEED A PRELIM step to MUSTER giards to the Artillery guns...I Suggest DYNAMICALLY AUTO ASSIGNING the guards the are needed for the x number of guns in each settlement ~ randommly selecting them from each pool of guards WHENEVER YOU GIVE THE ARTILLERY ALERT, Radio, Beacon... some sort of PRELIMINARY step which FIRES the script to auto assign randomly guards in each settlement to the Artillery guns.. 2) once all guns in all settlements are assigned (you are not there in those cells so you will not SEE if the randomly selected guards are TELEPORTED to the guns or not :smile: but once all your guns are assigned and guards have been stationed on them... YOU RECEIVE A HUD ALERT or on SCREEN message from this new mod Telling you all artillery is ready to go awaiuting your firing and trgeting orders :smile: at this POINT everything should be handed over to the regular vanilla artillery scripts i guess and there are hundreds of mods for those eeffects and systems DURING STEP ONE above while the guards are being randomly selected in each settlement there should be: blinking lights turned on at thegates to the artillery compoiunds in each settlmentaudible buzzers or alarm sounds even a siren would do summoning and alerting the artillery crews to incoming WORK this chaining a poor NPC to some peiece of metal 24/7/365 is the biggest booboo Bethesda could have made with the Artillery in this game $100 Canadian reward if someone can make a bug free mod to accomodate all of the above somehow :smile:God Bless,Wayner LAST THOUGHTS!! we will not BE in every settlement to see whether a guard has been randomly chosen and assigned and placed onto the artillery... so for the sake of operation we will never know whether REMOTE settlements have used an ACTUAL guard or not.. or whether the script/mod TRICKED the game into thinking there was a guard assigned to those REMOTE artillery guns :smile: Edited July 22, 2022 by Drivinghard Link to comment Share on other sites More sharing options...
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