necKros Posted April 23, 2009 Share Posted April 23, 2009 Fantastic! Thank you! :D You really made my day. Can you add some emotion to their faces also? I don't expect complex animations ofcourse, but some NPCs look angry or afraid when they talk to you in the game. I will get back to you when I have recorded some lines. Would you perhaps also be able to help out with the scripting?There are several face emotions you can give to an npc for a line of dialogue. It's chosen when you write the dialogue.And well, I guess I can help you with the scripts. You may also want to create a quest and trigger the dialogues with quest stages. It's easier than scripting and can be done through the console. You can even program articulated acting for the needed NPC with a quest. Link to comment Share on other sites More sharing options...
TommyCreo Posted April 25, 2009 Author Share Posted April 25, 2009 Allright, awesome! A guy called Attentater5 over at the Bethesda Forums has also agreed to help, so that should easen the work load. But don't worry, there won't be that many lines. I have updated the first post with a second request. I'm almost finished creating one of my sets. It's the interior of a vertibird. And the person in the shot is the maincharacter of the first episode. I made his face in the GECK, and made it a preset. That way, I can shoot scenes both with my player character, and an NPC as a stuntdouble. :biggrin: What do you think? http://www.fallout3nexus.com/imageshare/images/373285-1240647232.jpg http://www.fallout3nexus.com/imageshare/images/373285-1240645916.jpg http://www.fallout3nexus.com/imageshare/images/373285-1240645993.jpg Link to comment Share on other sites More sharing options...
Storm Raven Posted April 25, 2009 Share Posted April 25, 2009 Rasmus Jagd, I think it's looking really good. I sent you a PM regarding my willingness to help you with your project. I'm looking forward to your reply. Storm Raven 8) Link to comment Share on other sites More sharing options...
Crowbennett08 Posted April 25, 2009 Share Posted April 25, 2009 Hey there man, i didn't watch the video yet, but i have several Voice-Over mods on the nexus right now, there's not a lot of them from what i can see, but i hope there will be more because i recently posted some tutorials on how to do it. As far as what you want to do, it will have to be conversation dialog, and some can be triggered, some cannot. it just depends. but things could be set up fairly organized, why don't you send me a message after you check out a few of my voiced mods, and maybe we could do a phone call and i could explain what i'm talking about and how something like that could work. CROW Link to comment Share on other sites More sharing options...
TommyCreo Posted April 27, 2009 Author Share Posted April 27, 2009 Isn't someone out there willing to take a look at my second request? Could it be done? Link to comment Share on other sites More sharing options...
junin Posted April 27, 2009 Share Posted April 27, 2009 Isn't someone out there willing to take a look at my second request? Could it be done? Hey what’s up man. I voted for your movie at the film festival. It was very good. I can’t wait to see the next one. The character looks cool. He reminds me a little of the guy from splinter cell, (Sam whatever) I can’t remember is name. Your second request is fairly simple to do. There are different ways of going about it, but basically what you want to do is make the weapon as an item of clothing that the pc wears. There is someone who already did this and made a scabbard and other stuff that you wear. You can ad it as armor add-on for example. What you really want to do is create a script that will remove the wearable weapon when you equip the real one. There were a couple of mods for oblivion that did this. One added shields to your back when you unequipped them. The other added some guns that did something similar when you equipped and unequipped them. Of course you will need to make wearable replicas for all the weapons the actor has which a lot of work, but doable. Link to comment Share on other sites More sharing options...
TommyCreo Posted April 28, 2009 Author Share Posted April 28, 2009 Thanks man. Much apreciated. And yeah, this character has about 20% Sam Fisher in him. :) And yeah, I thought that would be the way to do it. But it doesn't have to be as intricate as that. It need not be functional, just cosmetic. Later on, he puts down the weapon he's carrying in his hands, and then I just equip the real MP5 instead of the wearable one. "The Lone Rifleman" over at the Bethesda forums has agreed to do it, but he's a bit busy, and I kinda need it soon. So if anyone else is up for the task, don't be shy. :blush: Link to comment Share on other sites More sharing options...
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