Subasean Posted April 22, 2009 Share Posted April 22, 2009 This is EXTREMELY early work. Just started tonight and spent so much time trying to get Max to cut holes in the RIS without junking the model the rest of the receiver looks too silly to show right now. I'm thinking Full-Auto shotty with 6 shot bullpup clip to maintain game balance balance. (12 full-auto shotgun rounds at close range?! Good-bye EVERYTHING) Kudos to all the guys working on the City-Killer, but I've got a reimagining of it in my head I won't be able to shake til I build the darned thing. Was playing Fallout 2 last night and when I got the CK I looked at the holes in the foregrip and started wondering what it would look like with a sort of an M4 Rail Integrated System and some other tweaks to the shape. I'm freehanding all this so it's bound to take me more than the one night I've been able to spend wrestling with it lol. Mainly wanting to give some lovin' to the shotgun crowd. Working on a Mossberg 590 also in my spare time. Current polycount with all that crap in the RIS is about 3,900. That sounds like a lot to me but I don't know what's standard for F3 weaps. So what do you guys think? Anyone but me interested in using a shotgun that looks like the male without a father son of an M4 and as Spaz? (providing my Jpegs even loaded, I'm looking forward to any comments from modellers) Link to comment Share on other sites More sharing options...
Subasean Posted April 22, 2009 Author Share Posted April 22, 2009 I can't believe their auto replace for "Bustard" ;-) Link to comment Share on other sites More sharing options...
Bkrp Posted April 23, 2009 Share Posted April 23, 2009 Working on a Mossberg 590? Looking forward to it, this game has received too many assault rifles mods and too few shotgun mods. Link to comment Share on other sites More sharing options...
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