drithius Posted October 25, 2013 Share Posted October 25, 2013 So, I've been slowly (ever so slowly) going through AWOP and cleaning it up in a great deal of ways. One thing that bothered me is that DJMystro generally made all NPCs use the default 01 adult male and female voice templates... so, I've been changing that up a bit, randomizing them. But I got to thinking, there is no point in generic, non-quest npcs initiating a "What do you need? Later..." dialog in the first place. How can I disable an npc's conversation, making them more like other NPCs that only speak up when idling or saying something generic when you click on them (but no zooming in for conversation)? Link to comment Share on other sites More sharing options...
bjornl Posted October 25, 2013 Share Posted October 25, 2013 No real clue, just spitballin' Could it be in the priority of the conversation?Also if they have nothing to say, maybe just have their greeting also have a check in the GoodBye so it at least ends the conversation?I can't think of anything in the sandbox / ai package,,,, unless there is a 'must complete' doing weird things. ps: once you get the AWOP cleaned up, please share. Link to comment Share on other sites More sharing options...
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