Croaks Posted October 25, 2013 Share Posted October 25, 2013 Hey guys, newbie here. I'm working on a first mod that's kind of medium-sized.I want to add a feature where, after completing a quest given by an NPC, spawns a different NPC in a certain place. For example in my mod, you can do a quest to recruit someone into your team. How would I be able to do that? My guess is some sort of script or something, and I can't find a tutorial on this. Please help, and thanks in advance. :-) Link to comment Share on other sites More sharing options...
bjornl Posted October 25, 2013 Share Posted October 25, 2013 this might help.http://www.youtube.com/watch?v=zDE4yHOz0cQ You could also have a empty space with NPCs and then have the quest complete script move them to their new location.I haven't tried it but something like NPCxxxREF.moveto locationREF should do it. Both would have to be marked persistent. Link to comment Share on other sites More sharing options...
Croaks Posted October 28, 2013 Author Share Posted October 28, 2013 Thanks :D Also, what do you mean by "xxx" Link to comment Share on other sites More sharing options...
bjornl Posted October 28, 2013 Share Posted October 28, 2013 replace NPCxxx with whatever you actually call your NPC. So if the REF is FreddyREF then it would be FreddyREF.moveto locationREF (replace location ref with where you ave moving him to) Link to comment Share on other sites More sharing options...
Croaks Posted November 2, 2013 Author Share Posted November 2, 2013 (edited) thanks.So how would i script it to where he moves upon quest completion? Also what do you mean persistent?EDIT: Actually, never mind, I know what you mean. Thank you! Edited November 3, 2013 by Croaks Link to comment Share on other sites More sharing options...
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