eleglas Posted April 22, 2009 Share Posted April 22, 2009 I'm trying to make a script that will allow me to transport anything to a selected location, without me having to give it a reference in geck, so I could (ingame) drop an object into the transporter pod, click a button and it will move it to the selected location. I'm not sure on how to do this script, I was thinking of something like adding a radius near an xmarker or something, but I'm not sure. I've made transporters in the past, but not this advanced. Anyone got any ideas? Link to comment Share on other sites More sharing options...
eleglas Posted April 23, 2009 Author Share Posted April 23, 2009 Please guys, I need help with this. Thanks. Link to comment Share on other sites More sharing options...
Stewb Posted April 24, 2009 Share Posted April 24, 2009 I'm certainly no expert in scripting but my best guess would be: Make the transporter pod a container with a persistent reference so when transport the items you just use a copyallitems, not sure if that is the script command but there is one like it, to add the item to your inventory. Of course you would also have to empty the container at the same time, dunno what that command is, you'll have to do some searching through the GECK tutorials. Dunno if thats what you had in mind in specific but it would work in a way. Hopefully someone with talent will give you the exact commands and how to do what i said. Like i said, this is just a rough guess. Link to comment Share on other sites More sharing options...
TGBlank Posted April 24, 2009 Share Posted April 24, 2009 With a container its easy, check the wiki for removaallitems. Link to comment Share on other sites More sharing options...
Stewb Posted April 24, 2009 Share Posted April 24, 2009 well, there you go. You now have the basics for your transporter, hope this helps you and conforms to want you were looking for ;) Link to comment Share on other sites More sharing options...
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