Jett5568 Posted October 25, 2013 Share Posted October 25, 2013 Hey guys! when i play new vegas i get the new vegas has stopped working error randomly sometimes when it loads a cell it happens sometimes it does not sometimes when im just walling around it happens most of the time it happens when i have been playong for 20-40 mins so yeah idk. if you can help or anything i will give you a internet cookie. here is my load order. thanks! FalloutNV.esm ActiveDeadMoney.esm ActiveBash Tag suggestion(s): {{BASH: Deflst}}Contains dirty edits: 403 ITM, 51 UDR records. Needs FNVEdit cleaning. A cleaning guide is available here.HonestHearts.esm ActiveContains dirty edits: 121 ITM, 10 UDR records. Needs FNVEdit cleaning. A cleaning guide is available here.OldWorldBlues.esm ActiveContains dirty edits: 124 ITM, 0 UDR records. Needs FNVEdit cleaning. A cleaning guide is available here.LonesomeRoad.esm ActiveContains dirty edits: 240 ITM, 6 UDR records. Needs FNVEdit cleaning. A cleaning guide is available here.GunRunnersArsenal.esm ActiveContains dirty edits: 97 ITM, 0 UDR records. Needs FNVEdit cleaning. A cleaning guide is available here.ClassicPack.esm ActiveMercenaryPack.esm ActiveTribalPack.esm ActiveCaravanPack.esm ActiveCompanion Core.esm ActiveNote: Loaded early in the event Companion .esm mods require this.CFWNV.esm ActiveCompanion Share & Recruit.esm ActiveRequires: New Vegas Script Extender and Companion Core.esmNSkies - Vanilla Edition.esm ActiveBash Tag suggestion(s): {{BASH: C.Climate, C.Light}}Note: Choose only one of NSkies - Vanilla Edition.esm and NSkies URWLified.esm, not bothNVStripOpen.esm ActiveProject Nevada - Core.esm ActiveProject Nevada - Equipment.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Invent}}Requires: New Vegas Script Extender and Project Nevada - Core.esmELECTRO-CITY - CompletedWorkorders.esm ActiveELECTRO-CITY - Highways and Byways.esm ActiveoHUD.esm ActiveIncompatible with: aHUD.esm, iHUD.esm, Primary Needs HUD.esmProject Nevada - Cyberware.esp ActiveMission Mojave - Ultimate Edition.esp ActiveBash Tag suggestion(s): {{BASH: Actors.AIPackages, NoMerge, Sound, Stats, Scripts}}Incompatible with: Compiled Patch.esp, Compiled Patch All_DLCs.esp, Community Bugfix Compilation Patch.espDarNifiedUINV.esp ActiveReadius_NV.esp ActiveThe Mod Configuration Menu.esp ActiveSex Try.esp ActiveBetter Burned Man.esp ActiveProject Nevada - Dead Money.esp ActiveIncompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.espProject Nevada - Honest Hearts.esp ActiveIncompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.espProject Nevada - Old World Blues (No Cyberware).esp ActiveNote: Choose only one of Project Nevada - Old World Blues.esp and Project Nevada - Old World Blues (No Cyberware).esp, not bothProject Nevada - Lonesome Road.esp ActiveProject Nevada - Gun Runners' Arsenal.esp ActiveDWDEagle44.esp ActiveCompanion Share & Recruit Companions.esp ActiveUnlimitedCompanions.esp Active Link to comment Share on other sites More sharing options...
bjornl Posted October 25, 2013 Share Posted October 25, 2013 Do not merge, bash or patch the base game files or the DLC files. You will mess stuff up.You can create a 'merge patch' with FNVEdit (and I assume a bash patch) as a compatbility patch. Compress the textures a little with optimizer textures.Check the load order in FNVEdit.Make a merge patch (with FNVEdit)Check your game consistency with steam (verify game cache) Try uninstalling a few mods at a time. I'd start with Companion Share and recruit and maybe sex try to start with. Then play (don't save) for a while and see if you crash.Also I notice you are not using CASM to save and do not have YUP installed. Both of those improved stability for me. Link to comment Share on other sites More sharing options...
Jett5568 Posted October 25, 2013 Author Share Posted October 25, 2013 Thanks bjornl. i have not bash patched or anything and will try that FNVedit patch thing. i dont think its the textures. already checked load order. and verified game cache it did nothing but change my modified .ini for darnified ui. it very well may be companion share and recruit. dont think its sex try as thats just a bug fix. thanks again. Link to comment Share on other sites More sharing options...
bjornl Posted October 25, 2013 Share Posted October 25, 2013 The reason I suggested the optimizer textures it that a crash that happens randomly after playing a while might be memory related (the game engine has major memory management issues). Are you running a 64bit os? Are you using the 4gb loader? Link to comment Share on other sites More sharing options...
Jett5568 Posted October 25, 2013 Author Share Posted October 25, 2013 (edited) So i just made a merged patch with FNVedit and some things had a red background and dead money had red text in one and project nevada and red text in another so theres a conflict i guess. but i dont know what mod is making the conflict so if you guys could tell me how to find that out is wanted. thanks! i am using a 64 bit os and i have 8gb of ram. does the game not use 4gb by default? Edited October 25, 2013 by Jett5568 Link to comment Share on other sites More sharing options...
bjornl Posted October 25, 2013 Share Posted October 25, 2013 No the game does not use 4gb. Using the 4gb loader here: http://newvegas.nexusmods.com/mods/35262//?increases game stability and performance. I highly recommend it. Other needed core things which help alot.NVSE http://nvse.silverlock.org/ YUPhttp://newvegas.nexusmods.com/mods/51664//? You already use MMUE, I like MMUE+ as well. Tips on MMUE / YUP. Load YUP very early in the load order. Load MMUE later. On trouble shooting FNV results. A bit of an art form. Really nice utility, a little complex. This might help: http://newvegas.nexusmods.com/mods/38413//? RED does not mean it is a BUG. It means it is a conflict. The merge patch picks the last one to make a change. Adjust your load order so the effect you want is loaded last. It is guaranteed that there will be conflicts. Every mod changes something. In many cases this will result in a minor conflict. Add a weapon to a list, it is a conflict. Because the two lists do not agree. But you want might want the weapon on the list... for example a user created gun which is added to the list of guns which receive the Cowboy Perk. it is a 'conflict' but not a problem. Two mods which both place a building in the same location is a conflict which is a problem. You have to look at the list and see if it is just a change or a problem. Link to comment Share on other sites More sharing options...
Jett5568 Posted October 25, 2013 Author Share Posted October 25, 2013 (edited) Thanks! i already have NVSE as some of my mods need it and i got yup and the 4GB patch. will most likely go to sleep now (im in au its like 4:30 in the morning) but maybe not if i stay up i will update a hour or 2. Edited October 25, 2013 by Jett5568 Link to comment Share on other sites More sharing options...
izynaor Posted February 17, 2014 Share Posted February 17, 2014 hi i had the same issue , but after reading your dialgue and watching some of gophers vids i was able to have my new vegas crash from every 10 min to like 1 time in 10 hours:Dthanks Link to comment Share on other sites More sharing options...
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