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Teleporting as if the world ends.


jaykewalker

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hello,

I am just messin around with geck, making a house for myself. When i walk in one of the rooms I reach a point when my character instantly teleports backward to the point i showed up at when i "coc cellname" to reach my cell. The same type of behavior occurs when you fall off of a platform in your test cell into the darkness, you teleport back up, but the difference is i'm walking on solid ground. Any ideas?

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Is everything all aligned right? There may be a small spot where you touch the nothingness and are teleported back liked falling off an edge.

 

Well, Everything is snapped to the grid, There is an overlapped section where two walls next to eachother are 1 grid place close together than they should be, just to make a design look right. Ill undo that and see if it helps.

Also, I have no door markers. What effect would that have?

 

EDIT: Ok so the door marker and overlapping segments arent the cause. My only two theories are that the size of the cell is limitted somewhere and im just walking to the edge or the game doesn;t wanna recognize these two pieces side by side. ..ill upload the file if i can, its tiny, just a two rooms, no clutter.

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I think i found it...

HAVOK ERROR INTERIOR IS TOO LARGE OFR THE HAVOK WORLD! WORLD MUST BE EXPANDED OR CELL MUST BE MADE SMALLER.

CELL EXTENTS: x:2304.000000 y:24129.000000 z:284.000000

WORLDS SIZE: 22746.880859

 

How would i adjust the world size? And how big should I make it? I think oblivion automatically remedied this issue.

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x:2304.000000 y:24129.000000 z:284.000000

 

The Coordinates, where you placed your statics for your cell is too far from 0

 

Solution:

 

Move or Copy and Paste all Objects of this cell by selecting all and take them to cell coordinates around xyz 0, after that all will be fine.

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x:2304.000000 y:24129.000000 z:284.000000

 

The Coordinates, where you placed your statics for your cell is too far from 0

 

Solution:

 

Move or Copy and Paste all Objects of this cell by selecting all and take them to cell coordinates around xyz 0, after that all will be fine.

 

 

Awesome. Thanks to everyone who has helped.

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