pepperman35 Posted August 9, 2022 Author Share Posted August 9, 2022 (edited) Don't know for sure, never tried to do that. I'd say you would need to find a suitable light fixture mesh and add it to the display case. The you would need to add and position a BSValueNode (e.g., AddOnNode106) for the light. Note: The number 106 represent a specific AddOnNode from the CK. 106 equates to LightNodeWorkshopOmni01. Tutorial How to use AddonNodes For lights might be helpful. Note also this thread. Edited August 9, 2022 by pepperman35 Link to comment Share on other sites More sharing options...
greekrage Posted August 10, 2022 Share Posted August 10, 2022 Don't know for sure, never tried to do that. I'd say you would need to find a suitable light fixture mesh and add it to the display case. The you would need to add and position a BSValueNode (e.g., AddOnNode106) for the light. Note: The number 106 represent a specific AddOnNode from the CK. 106 equates to LightNodeWorkshopOmni01. Tutorial How to use AddonNodes For lights might be helpful. Note also this thread.great answer ...So far i tried adding a fixture with the copy branch method from the big workshop display that has a fluorecsent fixture (resized with edit transform :P ) but it wont light up in game..or show as having a light in CK like the big one has.. Time to study yet again :P Link to comment Share on other sites More sharing options...
pepperman35 Posted August 10, 2022 Author Share Posted August 10, 2022 (edited) Okay, moving along. Next up is the FederalistDisplayBoxSmall01. You need to bring your own texture. Like the others it can be used as an activator in game. Edited August 10, 2022 by pepperman35 Link to comment Share on other sites More sharing options...
greekrage Posted August 10, 2022 Share Posted August 10, 2022 Wow thanks again... At least this one wont need lighting...... :P Link to comment Share on other sites More sharing options...
pepperman35 Posted August 11, 2022 Author Share Posted August 11, 2022 Next up is the WksDisplayCaseWall03a. I modified the WksDisplayCaseWall03a.nif and basically set it up with a simple open and close cycle., and included a light. You could use it as an activator or a door. File is attached is anyone want it. I tested it in game as an activator with the Default2StateActivator script (stock properties). Worked great. Attached Files Link to comment Share on other sites More sharing options...
greekrage Posted August 11, 2022 Share Posted August 11, 2022 Next up is the WksDisplayCaseWall03a. I modified the WksDisplayCaseWall03a.nif and basically set it up with a simple open and close cycle., and included a light. You could use it as an activator or a door. File is attached is anyone want it. I tested it in game as an activator with the Default2StateActivator script (stock properties). Worked great. Attached Files Had my fingers crossed that you would release this one as well....because i was just about to attempt to reverse engineer the other ones to make this one.. :P One headache less :P Link to comment Share on other sites More sharing options...
pepperman35 Posted August 11, 2022 Author Share Posted August 11, 2022 Working WksDisplayCaseWall02a next, that should complete the set. Link to comment Share on other sites More sharing options...
greekrage Posted August 12, 2022 Share Posted August 12, 2022 Working WksDisplayCaseWall02a next, that should complete the set.TRied the wall3 case for fun while doing something else and set it up as an activator since i had a duplicated version already for testing ...In game the hinges move but not the panel...It could be on my end but gonna try as a door as well...(just woke up :P ) Link to comment Share on other sites More sharing options...
pepperman35 Posted August 14, 2022 Author Share Posted August 14, 2022 Oklay, the modified version of FO4_WksDisplayCaseWall02a is complete. Like the others, it includes a simple open and close cycle. Sound and light included. Link to comment Share on other sites More sharing options...
niston Posted August 14, 2022 Share Posted August 14, 2022 *thumbsup* Link to comment Share on other sites More sharing options...
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