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Blurry textures?


billandthediamonds

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Hey guys!

So I've recently installed some texture packs (including the entire 2k Skyrim overhaul with Lands and Dungeons and Cities etc) and ever since then I have this issue where the textures on the ground look really blurry and squishy. I first thought it had something to do with the Depth of Field option of the ENB I am using or the fact that I still had Dynavision installed but the textures still look blurry with both ENB and Dynavision turned off. The immediate ground my character is standing on looks sharp and HQ but when I look just a few inches ahead it starts getting blurry:

Without ENB and without Depth of Field

With ENB and Depth of Field

(I'm playing on ultra high settings too so it's not a low graphics issue or something)

Do you have any ideas why? It doesn't really bug me that much but it's weird to look at sometimes. Thanks in advance!

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That's caused by not using enough Anisotropic Filtering.

 

It happens in vanilla Skyrim as well, but it's more noticeable with HD textures.

Here's a comparison.

 

No AF: http://international.download.nvidia.com/webassets/en_US/shared/images/guides/the-elder-scrolls-v-skyrim-tweak-guide/Skyrim-AF-Off.png

 

16x AF: http://international.download.nvidia.com/webassets/en_US/shared/images/guides/the-elder-scrolls-v-skyrim-tweak-guide/Skyrim-AF-16x.png

Edited by Rennn
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Thanks for the quick answer! I just tried all the available Anisotropic Filtering options in the Skyrim launcher but no matter which one I use, it still looks the same. Or do I have to change something in my .ini files?

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HOLY bleep

 

I just came to this forum and was about to post the same question, could not for the life of me figure out what was causing my bluriness. Saw this thread and then went into my intel graphics settings and put anisotropic filtering from "application settings" to 16x (I think I had it turned off completely in Skyrim settings) - here's the comparison...

 

Before:

 

http://imageshack.com/a/img443/6828/eta8.png

 

 

After:

 

http://imageshack.com/a/img812/9936/hblp.png

 

 

 

Visuals are frickin amazing. Only problem now is I'm getting this weird noise/pixelation effect on everything whenever there's movement. Do I have to turn the filtering down a bit or something?

Edited by egocarib
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Thanks for the quick answer! I just tried all the available Anisotropic Filtering options in the Skyrim launcher but no matter which one I use, it still looks the same. Or do I have to change something in my .ini files?

 

Your video card drivers can override Skyrim's settings. Make sure your drivers aren't forcing it off.

 

Also, you should probably know that some ENBs are not compatible with Anisotropic Filtering.

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HOLY bleep

 

I just came to this forum and was about to post the same question, could not for the life of me figure out what was causing my bluriness. Saw this thread and then went into my intel graphics settings and put anisotropic filtering from "application settings" to 16x (I think I had it turned off completely in Skyrim settings) - here's the comparison...

 

Before:

 

http://imageshack.com/a/img443/6828/eta8.png

 

 

After:

 

http://imageshack.com/a/img812/9936/hblp.png

 

 

 

Visuals are frickin amazing. Only problem now is I'm getting this weird noise/pixelation effect on everything whenever there's movement. Do I have to turn the filtering down a bit or something?

 

Ideally, people use Antialiasing to get rid of that jagged pixelation effect without turning down Anisotropic Filtering. However, I doubt your Intel chipset would run it very well.

 

Do you have any Antialiasing enabled? If not, to save performance, I recommend you enable Skyrim's FXAA, along with just 8x Anisotropic Filtering.

Edited by Rennn
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Thanks Rennn. I'm currently running SMAA, as I've read it's less performance intensive than FXAA. I'll try turning the Anisotropic down to 8x, and if I'm still having problems I'll see if switching to FXAA instead helps.

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Thanks Rennn. I'm currently running SMAA, as I've read it's less performance intensive than FXAA. I'll try turning the Anisotropic down to 8x, and if I'm still having problems I'll see if switching to FXAA instead helps.

 

In general SMAA is a bit clearer but more jagged than FXAA. FXAA is a bit more blurry, but gets rid of more jaggies. I don't recommend using both together.

The performance drop is generally a tiny bit less with SMAA, but not enough to make a difference.

Edited by Rennn
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Thank you so much! It works perfectly fine now. :) I'm using RealVision ENB but I think it's compatible with the Filtering since I've been playing for some hours now and I didn't notice any performance issues or anything. So thanks again for your help!

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  • 1 year later...

Sorry for the necro, but I just Googled due to the same problem with ENB, where even setting the anisotropy to 16 in the ENB config file, everything past a foot in front of me was still blurry. I double-checked the suggestion above to make sure the driver wasn't forcing it off, and it appeared like it wasn't. In the nVidia control panel, the program settings for Skyrim were set to follow the global setting, which was application-controlled. On a hunch, though, I set the profile to application-controlled as well, and that fixed it. Just a tip, in case it helps anyone else.

Edited by RobinHood70
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