Jump to content

Having problem moding Beyond Skyrim Bruma: need your help


Recommended Posts

Hi everyone,

I started a new playthrough and wanted to add my own Player Home in the land of Beyond Skyrim Bruma. But my CK does not like it at all and I am encountering some problems: basically my file does not save properly. Maybe you can help me out.

Here is how I do:

1. I tweaked my .ini file to allow multiple esm
2. Open the Creation Kit and ticked on the requested master files: the 2 files from Beyond Skyrim Bruma (BS Assets.esm, BS Heartland.esm not BS_DLC_Patch.esp) and the other master files: Skyrim.esm, Update.esm, Dawnguard.esm, Hearthfires.esm and Dragonborn.esm)
3. I duplicate an interior cell, rename etc...and start moding my interior ("importing" custom assests etc). Everything is just fine.
4. I save and name my file then quit to come back later on.
5. Upon reopening my file, obviously ticking it as active, and ticking the other master files the Creation Kit opens just fine, my custom interior can still be found on the list of interiors, however nothing I placed is around (no table, no chair no nothing apart from the navmeshes.
I don't get it what am I doing wrong? I restarted a fresh same thing happens. Do I miss something? Are there some Beyond Skyrim Bruma specifics I am missing?
Once again sorry to bother but if you have any clue of what I do wrong and are willing to share your experience please do. I am running out of idea.

In advance thank you guys and gals for your help.

 

PS: already posted a topic on this but I was not specific enough ence the re-post on how to mod Beyond Skyrim Bruma

Edited by MasterAub
Link to comment
Share on other sites

Do you have a form ID in particular of a cell you are trying to copy? If its a worldspace, that could prove to be a bit bumpier to pull off

 

NVM didnt catch the interior part. Can look later if you still are having issues

Edited by Sphered
Link to comment
Share on other sites

What interior cell is being duplicated? If you want a fresh cell it is best to create a new one. Right click and hit edit on any cell in the cell view window, then when the edit box comes up, on the left is a list of all cells. Right click in that box and select new. Fill in the details as required.
Link to comment
Share on other sites

Thank you guys

 

I really appreciate your help.

 

I generally copy test cells or cells with fewer things to delete. And that's what I did in that case. Don't have the CK open in front of me and therefore can't tell the exat cell ID.

 

But I will try the TyburnKetch"s Method and let you guys know.

 

Thanks mate this forum has always been helpful.

Link to comment
Share on other sites

  • 2 weeks later...

I'd never duplicate a cell.

 

There are multiple reasons not to do that.

 

You can cause AI behaviour to go awol, mess with quests, etc...

 

You can safely lift statics from a cell, if you want to replicate it as it looks. Open the cell and set your CK settings to copy only what you choose. You'll get a list. Tick only statics. Then you can copy the entire cell. It will not copy references, trigger boxes etc.

 

I've done this with SkyHaven temple and its approaches totally safely.

 

I haven't tested it with anything other than Skyhaven, though, so be careful. Back up your files before you attempt to lift anything from vanilla cells.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...