Mlucci4036 Posted October 26, 2013 Share Posted October 26, 2013 So as a part of a much larger mod, I wanted to include a variety of weapons from Fallout 3 and it's DLCs, seeing how the mod takes place close to that region. I was wondering what the Reload Animations for both the Combat Shotgun and Double Barrel Shotgun (From Point Lookout) would be in NV, or if I would have to import them from Fallout 3. Link to comment Share on other sites More sharing options...
zozok3rr Posted October 26, 2013 Share Posted October 26, 2013 I don't think so. Either you create animation from scratch, due to these games having really different engines (Skyrim is running on Creation Engine) and Fallout is running on Gamebryo engine (same as Oblivion) Link to comment Share on other sites More sharing options...
jazzisparis Posted October 26, 2013 Share Posted October 26, 2013 Those animations are already included in FNV. Use ReloadD and ReloadG for the Combat Shotgun and Double-Barrel Shotgun (respectively). Link to comment Share on other sites More sharing options...
Mlucci4036 Posted October 26, 2013 Author Share Posted October 26, 2013 Those animations are already included in FNV. Use ReloadD and ReloadG for the Combat Shotgun and Double-Barrel Shotgun (respectively).Alright, thanks. Those work. You wouldn't happen to know the Animation for a .32 caliber revolver would you? Link to comment Share on other sites More sharing options...
bjornl Posted October 26, 2013 Share Posted October 26, 2013 Those animations are already included in FNV. Use ReloadD and ReloadG for the Combat Shotgun and Double-Barrel Shotgun (respectively).Alright, thanks. Those work. You wouldn't happen to know the Animation for a .32 caliber revolver would you? There is no .32 in FNV. As I recall it is a revolver so It could probably use reloadX(same as the .357, alternately try the anims from the 'thatgun' or .44) but you can find all these yourself by just using the GECK; something you're going to have to master if you are ever going to complete your mod. Link to comment Share on other sites More sharing options...
Mlucci4036 Posted October 26, 2013 Author Share Posted October 26, 2013 Those animations are already included in FNV. Use ReloadD and ReloadG for the Combat Shotgun and Double-Barrel Shotgun (respectively).Alright, thanks. Those work. You wouldn't happen to know the Animation for a .32 caliber revolver would you? There is no .32 in FNV. As I recall it is a revolver so It could probably use reloadX(same as the .357, alternately try the anims from the 'thatgun' or .44) but you can find all these yourself by just using the GECK; something you're going to have to master if you are ever going to complete your mod. I know there is no .32 in FNV, but then again neither is the Combat/Double Barrel shotguns, yet their Animations are included. The .357, .44 and Hunting didn't look right, but I shall try "That Gun." I already have plenty of experience using, and navigating, GECK. I have tried most animations and yet I could not find the correct one. Link to comment Share on other sites More sharing options...
jazzisparis Posted October 26, 2013 Share Posted October 26, 2013 You wouldn't happen to know the Animation for a .32 caliber revolver would you?ReloadK Link to comment Share on other sites More sharing options...
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