pepperman35 Posted August 7, 2022 Share Posted August 7, 2022 Can anyone shed light on the Falloff Start and Stop Angles found in BSEffectShaderProperty? Radians? Degrees? Formula? I ask because the numbers I enter in Max don’t equate to the numbers I see in the nif upon export. Link to comment Share on other sites More sharing options...
South8028 Posted August 7, 2022 Share Posted August 7, 2022 You have to ask Chuck Yufarley. He's an expert on rays. I'm setting up rays in nifscop. Max is useless for this. At first glance, the ratio of Falloff Start Angle to Falloff Stop Angle controls the alpha channel (the ratio of the transparency of the beginning and end of the beam) My ideal beam in nifscop, I adjust simply relying on the appearance. https://disk.yandex.ru/i/uvY2nkOhGwqVhQAnother good trick is to spin the beam in max at high speeds. I now always twist the rays. So they look perfect in the game. Link to comment Share on other sites More sharing options...
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