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Falloff Start and Stop Angles?


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You have to ask Chuck Yufarley. He's an expert on rays. I'm setting up rays in nifscop. Max is useless for this. At first glance, the ratio of Falloff Start Angle to Falloff Stop Angle controls the alpha channel (the ratio of the transparency of the beginning and end of the beam) My ideal beam in nifscop, I adjust simply relying on the appearance.

https://disk.yandex.ru/i/uvY2nkOhGwqVhQ

Another good trick is to spin the beam in max at high speeds. I now always twist the rays. So they look perfect in the game.

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