pepperman35 Posted August 7, 2022 Share Posted August 7, 2022 Can anyone shed light on the Falloff Start and Stop Angles found in BSEffectShaderProperty for FO4? Radians? Degrees? Formula? I ask because the numbers I enter in Max material editor don’t equate to the numbers I see in the nif upon export. Link to comment Share on other sites More sharing options...
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