iceurface18 Posted October 26, 2013 Share Posted October 26, 2013 Hello,I've been having this annoying issue for quite some time. I haven't found anything that will fix it. Is there any way to fix the pixelated shadows and make them look like normal looking shadows? Thanks. Heres my ini file: [General]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0[imagespace]bDoDepthOfField=1[Display]iBlurDeferredShadowMask=5fInteriorShadowDistance=3000.0000fShadowDistance=2500.0000iShadowMapResolutionSecondary=4096iShadowMapResolutionPrimary=4096iShadowSplitCount=2iMaxAnisotropy=8fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=3600.0000fGamma=1.0000fDecalLOD2=1500.0000fDecalLOD1=1000.0000fSpecularLODStartFade=500.0000fShadowLODStartFade=200.0000fLightLODStartFade=1000.0000iTexMipMapMinimum=0iTexMipMapSkip=0iWaterMultiSamples=0iMultiSample=0iShadowMode=3bTreesReceiveShadows=0bDrawLandShadows=0bFull Screen=0iSize H=900iSize W=1600fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=3072.0000fMeshLODLevel1FadeDist=4096.0000iScreenShotIndex=2bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=25iMaxDecalsPerFrame=100bFloatPointRenderTarget=0ShadowMapResolution=4096[Grass]b30GrassVS=0fGrassStartFadeDistance=3500.0000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=0.0000[MAIN]bGamepadEnable=1bCrosshairEnabled=1fHUDOpacity=1.000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=2[interface]bDialogueSubtitles=0bGeneralSubtitles=0[Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0125bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1bMouseAcceleration=1[Particles]iMaxDesired=750[saveGame]fAutosaveEveryXMins=15.0000[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=0fVal3=1.0000uID3=0fVal2=0.4000uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[TerrainManager]fTreeLoadDistance=25000.0000 Link to comment Share on other sites More sharing options...
LordOfDragons01 Posted October 26, 2013 Share Posted October 26, 2013 Hm, I've not experienced this problem myself exactly, but seems it is a common issue around the net :/ Perhaps the tips offered in this site might be of help?http://www.rcrncommunity.com/five-quick-skyrim-tweaks-you-may-not-knowHas a little part of it addressing blocky shadows, might be what yer looking for? Link to comment Share on other sites More sharing options...
Rennn Posted October 26, 2013 Share Posted October 26, 2013 Blocky shadows are just Skyrim being Skyrim. The only 'fixes' are really tweaks that decrease the distance shadows are visible. Link to comment Share on other sites More sharing options...
iceurface18 Posted October 27, 2013 Author Share Posted October 27, 2013 Hm, I've not experienced this problem myself exactly, but seems it is a common issue around the net :/ Perhaps the tips offered in this site might be of help?http://www.rcrncommunity.com/five-quick-skyrim-tweaks-you-may-not-knowHas a little part of it addressing blocky shadows, might be what yer looking for? Thanks, I'll take a look. Link to comment Share on other sites More sharing options...
iceurface18 Posted October 27, 2013 Author Share Posted October 27, 2013 I took a look at the website and the blocky shadow fix. Nearly all of those options listed on the site are not in my SkyrimPref.ini folder except for the last three. Should I copy and paste them to the ini file under "display?" Link to comment Share on other sites More sharing options...
Rennn Posted October 27, 2013 Share Posted October 27, 2013 I took a look at the website and the blocky shadow fix. Nearly all of those options listed on the site are not in my SkyrimPref.ini folder except for the last three. Should I copy and paste them to the ini file under "display?" Those 'fixes' will reduce the distance that shadows are visible by over half. Link to comment Share on other sites More sharing options...
myztikrice Posted October 27, 2013 Share Posted October 27, 2013 Shadow pixellation settings are highly dependent on iShadowMapResolution, fShadowDistance, your FOV, and to a lesser extent iBlurDeferredShadowMask. 4096 resolution can produce some decent shadows, but your framerate suffers. If you run a high shadow distance value the shadows on your character will revert to their LOD quality and be reduced by half based on your FOV settings as specified inhttp://skyrim.nexusmods.com/mods/283/Some important thresholds are: For fShadowDistance=2800.0000 a good FOV is up to 80. For fShadowDistance=3200.0000 a good FOV is up to 72. For fShadowDistance=4000.0000 (game vanilla high setting) a good FOV is up to 62. Game vanilla FOV value seems to be 75. And for that FOV, shadow draw distance should be set at fShadowDistance=3000.0000 to avoid level of detail switching bug. Finally high iBlurDeferredShadowMask values blur the edges of shadows, which can help mitigate some of the effects, but doesn't fix blocks. Link to comment Share on other sites More sharing options...
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