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Skyrim Pixelated Shadow Issue!


iceurface18

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Hello,

I've been having this annoying issue for quite some time. I haven't found anything that will fix it. Is there any way to fix the pixelated shadows and make them look like normal looking shadows? Thanks.

 

Heres my ini file:

 

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0

[imagespace]
bDoDepthOfField=1

[Display]
iBlurDeferredShadowMask=5
fInteriorShadowDistance=3000.0000
fShadowDistance=2500.0000
iShadowMapResolutionSecondary=4096
iShadowMapResolutionPrimary=4096
iShadowSplitCount=2
iMaxAnisotropy=8
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=3600.0000
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=500.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=1000.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=0
iShadowMode=3
bTreesReceiveShadows=0
bDrawLandShadows=0
bFull Screen=0
iSize H=900
iSize W=1600
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=3072.0000
fMeshLODLevel1FadeDist=4096.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=0
ShadowMapResolution=4096

[Grass]
b30GrassVS=0
fGrassStartFadeDistance=3500.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000

[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1

[Particles]
iMaxDesired=750

[saveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=0
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612

[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000

[TerrainManager]
fTreeLoadDistance=25000.0000

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Hm, I've not experienced this problem myself exactly, but seems it is a common issue around the net :/

 

Perhaps the tips offered in this site might be of help?

http://www.rcrncommunity.com/five-quick-skyrim-tweaks-you-may-not-know

Has a little part of it addressing blocky shadows, might be what yer looking for?

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I took a look at the website and the blocky shadow fix. Nearly all of those options listed on the site are not in my SkyrimPref.ini folder except for the last three. Should I copy and paste them to the ini file under "display?"

 

Those 'fixes' will reduce the distance that shadows are visible by over half.

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Shadow pixellation settings are highly dependent on iShadowMapResolution, fShadowDistance, your FOV, and to a lesser extent iBlurDeferredShadowMask. 4096 resolution can produce some decent shadows, but your framerate suffers. If you run a high shadow distance value the shadows on your character will revert to their LOD quality and be reduced by half based on your FOV settings as specified in

http://skyrim.nexusmods.com/mods/283/

Some important thresholds are:

For fShadowDistance=2800.0000 a good FOV is up to 80.
For fShadowDistance=3200.0000 a good FOV is up to 72.
For fShadowDistance=4000.0000 (game vanilla high setting) a good FOV is up to 62.
Game vanilla FOV value seems to be 75. And for that FOV, shadow draw distance should be set at fShadowDistance=3000.0000 to avoid level of detail switching bug.

Finally high iBlurDeferredShadowMask values blur the edges of shadows, which can help mitigate some of the effects, but doesn't fix blocks.

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