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Mod moding problems


Mogymog

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OK, this is something I dont get. If I make my own mods, they work fine, and alls happy. But if I take someone else mod and tweak it, or alter it any way, it stops working all together, or losses whatever they did to it..

 

Like, say for instance someone, made raider armor, with +2 end/+2 agi and +5 small arms. Ok, so then I decide, well I wanted to add perception to it. So I load their esp, add the +2 per to the enchant file, save it, then load it. Well if I go into the game, that raider armor is now basic armor, no enchants at all. All I did was add something, changed nothing else. Am I missing something? Or, does this thing just not like me?

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You opened that mod as active and then saved it?, or tried to load it normally like you do with fallout3.esm and tried to save in a new esp?.

 

If it's the former, chtulhu or vista are in your computer and will eat you soon.

If it's the later, then you need to do something known as "mod de-isolation". Basically, you convert the mod you want to modify into a master file (esmification), load it, create your mod, and once it's done, you return the other mod to it's former non-master state (espification).

To esmify, you want fo3edit. You simply open the mod on it, go to file header, and edit the "record flags" to add the ESM flag, and then exit->save.

To espify, open it again on fo3edit, and remove the esm flag you added earlier.

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the former, and no.. I have neither chtulthu or that godforsaken OS on my comp.. though, I do have Win7.. which is I suppose bad, but better.. that latter, seems way to complex for my level of moding.. Guess, I'll just have to stick with making my own crappy mods. :P
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