AncientGamer65 Posted October 27, 2013 Share Posted October 27, 2013 I'm stumped. I'd like to ask a question about mods in general. I'm an AlChestbreach fan (I'm betting a lot of us around here are...); I watch his YouTube vids, I see a mod I like and would like to play thru, I download and play it. Normally, I don't have any problems, but with two specific creator-abandoned mods (according to their descriptions, anyway), I can't get the NPC's to talk to me. In "Skunkwater Gultch" and "Beyond The Borders", on Al's vids, the NPC's all function and give out quests...when I downloaded both, all the NPC's do is ask me, "What do you need?" and then shut down. :/ I'm not downing the mods here; I know they work, with Al's videos being the proof, they just don't work for me and I'm wondering if anyone here can tell me why and offer a fix. I'm running the game on Vista, if that helps...I know Vista can be a troublemaker for many a thing, but it runs my game well. I have a good deal of mods running smoothly with only this issue and occasional crashes. My New Vegas game is Steam based, patched up to the 1.4 version. Any and all help is appreciated...thanks! AncientGamer65 Link to comment Share on other sites More sharing options...
dangman4ever Posted October 27, 2013 Share Posted October 27, 2013 Might be a mod conflict in your load order. Link to comment Share on other sites More sharing options...
AncientGamer65 Posted October 27, 2013 Author Share Posted October 27, 2013 A Load Order conflict can cause this? Ok, cool...gives me a place to start; I'll move the mod around and see what comes of it. :) Link to comment Share on other sites More sharing options...
AncientGamer65 Posted October 28, 2013 Author Share Posted October 28, 2013 Nope...changed load order, no change. :( Any ideas anyone? Link to comment Share on other sites More sharing options...
bjornl Posted October 28, 2013 Share Posted October 28, 2013 It is still almost certainly the load order. This would include not just the sequence they are loaded in but how many are in the list and what sorts of conflicts they have. Your OS is not an issue. The problems with Vista are HUGELY overstated. It is 99% the same core as Windows 7. There is a difference in the way it uses the cache and a little slower boot. With enough ram it is faster then Windows 7 once it is up and running. Particularly for very memory intensive things. I prefer to use Vista for my render (3d hobby) PC and Windows 7 for my laptop and my gaming PC (faster boot, a little less resources used in background tasks). I only use Windows 8/8.1 for touch screen devices mostly due to irrational bias. Load order troubleshooting....First look at the list for obvious mistakes... 'only for ALL dlc.esp' and 'only for NO dlc.esp' both loaded... that sort of thing. Then make sure you are under 140 items. as FNV has memory management issues for most people in the 120-140 range with several veteran users maintain that 140 is a hard ceiling for trouble free play (I have gotten it to work just slightly above that, but took a fair bit of work).Then use FNVEdit to both check your load order but also to make a merge patch (which does not merge your mods but creates a compatibity patch). Once you know what you are doing you can use FNVEdit and other utilities to merge mods to reduce your load order list. Check your system as well.... are there a lot of things running?Is your PC well maintained (patched, scanned, and temp folders cleaned) that sort of stuff. Link to comment Share on other sites More sharing options...
AncientGamer65 Posted October 28, 2013 Author Share Posted October 28, 2013 (edited) AWESOME info...thank you! I'm still vastly a beginner at this, so this will help bunches. :smile: EDIT: I should've said more here. I have FNVEdit, but haven't used it for much more than correcting mod maker spelling errors and such (admitted grammar pet peeve on my part; it's a weakness in my character and I never republish stuff...it's just for my own benefit); I'm going to take a crash course in merge patching before attempting things. Prolly gonna spend the next few days just learning how to do this properly before even attempting anything; that seems wise. My comp is pretty well maintained...all temp folders are clean, I use a program called, "Advance SystemCare" to reduce garbage and crap...and it also has a function that switches off unnecessary programs for gaming time; works well. As far as items are concerned, I'm well under the limit you suggested...i have 10 things from the base game and 56 things total in my load order, so I think I'm OK in that respect. I did do one thing I was aware of how to do with FNVEdit...I right clicked on "Beyond The Borders" and ran the option, "Check for errors" and got a boatload...same thing for "Skunkwater Gulch". I'm not trying to deflect the issue here...it's obviously load order and lack of merge patches, but do those errors have anything to do with anything? Edited October 28, 2013 by AncientGamer65 Link to comment Share on other sites More sharing options...
TrueSaiko Posted October 28, 2013 Share Posted October 28, 2013 http://forums.nexusmods.com/index.php?/topic/904953-how-to-merge-multiple-mods-with-multiple-master-files/ That works to merge plugins to reduce load order. to create a merged "patch" just load all your mods in fnv edit and right click on the left somewhere, go to other, and create merged patch in either case, merging plugins or creating merged patch, i recommend checking everything in the newly created esp..... "armor" "npc" "Dialog" etc. check every block and sub block for anything yellow or red, and try to make them green :) hope this helps Link to comment Share on other sites More sharing options...
AncientGamer65 Posted October 28, 2013 Author Share Posted October 28, 2013 http://forums.nexusmods.com/index.php?/topic/904953-how-to-merge-multiple-mods-with-multiple-master-files/ That works to merge plugins to reduce load order. to create a merged "patch" just load all your mods in fnv edit and right click on the left somewhere, go to other, and create merged patch in either case, merging plugins or creating merged patch, i recommend checking everything in the newly created esp..... "armor" "npc" "Dialog" etc. check every block and sub block for anything yellow or red, and try to make them green :smile: hope this helpsAwesome...thank you; checking it out now! :) Link to comment Share on other sites More sharing options...
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