Jump to content

Where Do Draugr Maces And Warhammers Reside in CK?


Recommended Posts

I just started playing for the first time in years and got attacked by draugr wielding maces and warhammers.

 

I looted everything as usual, and was surprised how quickly I became overburdened: it was down to 'Ancient Nord Maces' and 'Ancient Nord Warhammers'.

 

I have a personal mod that adjusts (among other things) the weights of all weapons and armour in the game to reflect the actual weight of such items, so my warhammers weigh 5 or 6 pounds max... these were 26 pounds, the maces went from 3 pounds to 16 pounds or so. (Stupid weights. Nobody could wield them in battle. If you've ever swung a 7 pound sledgehammer, you'll know why I made the mod)

 

Anyway, I opened up CK in confusion, with my mod active and couldn't find the weapons anywhere. I believe they came with the anniversary edition, but I can't find the esm/esp/esl that they're bundled into.

 

Does anyone know where to find these 2 weapons?

 

It's bugging me. If I ever decide to release this as a mod, I'll need to know and may have to offer 2 versions.

Link to comment
Share on other sites

A quick search on UESP says those weapons come with the Creation Club mod Fishing, one of the free DLC's with AE.

Thanks. I opened everything I could see available in Creation Kit, but couldn't find either 'DraugrWarhammer' or 'DraugrMace'. Guess I'll have to have another look. I do have the fishing mod, for some reason, even though I never activated the Anniversary Edition. One file caused CK to crash: hope it's not that one! I tried filtering for 'Warhammer', 'Mace', 'Draugr' and Even 'AncientNord' in the Weapons tab... zilch, nada, nothing.

 

Thanks for the help.

 

If I eventually track it down, I'll let you know.

 

Edit: It is indeed in that CC master. That must've been theone that crashed CK at the first attempt... don't know why because CK loaded it fine just now. Probably just the good ole Cration Kit having one of its bad moods! Anyway, thanks again (: I also noticed 2 new Skyforge weapons, so adjusted them at the same time.

 

All is now well, other than tracking down the new fish ingredients to add to my complete handbook of alchemy that I have in another mod: it contains every type of potion with all possible ingredients, so I'll need to add any new potions plus these ingredients if they are also used for existing potions.

 

I can now smite enemies using Ancient Nord maces, safe in the knowledge that my little mage would have the strength to swing them! Hurray!*

 

*Anyone who remembers me on the forum will attest to the fact that I'm a bit... err... eccentric. Just ignore my lunacy. The thanks are heart-felt.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...