Nynja Posted April 24, 2009 Share Posted April 24, 2009 So I was playing around making a house mod for a Robotics expert/ Geek character however I've stumbled upon a bit of a snag. It seems that loading the mod onto a character that doesn't have it enabled since starting the game will cause the game to crash. Additionally, if a character has it enables since beginning, goes to the marker, and then uninstalls the mod, it wont be able to be activated again without crashing. Perhaps it has to do with the fact that my home's location replaces another map location? (Chaste Acres Dairy Farm) Is there a way for me to upload the .esp without putting it on the nexus (don't want to release it with so many things still to do) Link to comment Share on other sites More sharing options...
TGBlank Posted April 24, 2009 Share Posted April 24, 2009 Yes, it's related to the replacement. Don't replace stuff on the worldmap unless you REALLY know what you're doing. Link to comment Share on other sites More sharing options...
Nynja Posted April 25, 2009 Author Share Posted April 25, 2009 Gah. I knew it. Is there any way to transfer all I have done to a different location / .esp Link to comment Share on other sites More sharing options...
TGBlank Posted April 25, 2009 Share Posted April 25, 2009 Well, you could copy-paste things to unique cells/places, and then fo3edit-remove your modifications from the old ones. Link to comment Share on other sites More sharing options...
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