soulbladex Posted October 28, 2013 Share Posted October 28, 2013 I have the following script and it works/complies just fine, but I want to place another item; specifically a food item (Editor ID - "FoodChicken"). Can you not define a food item with a property? I can't find a property that allows me to select this item from the drop down list. Can I do this in another way? Thanks. Here is my script: Scriptname ItemPlacementScript extends ObjectReference Message Property OptionsMenu AutoObjectReference property xMarker autoIngredient property SaltPile autoMiscObject property Leather01 autoEvent OnActivate(ObjectReference akActionRef) If akActionRef == Game.GetPlayer() OpenMenu() EndIfEndEventFunction OpenMenu(int aiButton = 0) aiButton = OptionsMenu.show() If aiButton == 0 ElseIf aiButton == 1 xMarker.placeAtMe(SaltPile, 1) xMarker.placeAtMe(Leather01, 1) Else EndIfEndFunction Link to comment Share on other sites More sharing options...
Vamyan Posted October 28, 2013 Share Posted October 28, 2013 (edited) Potion property FoodChicken Auto Food is found under Potion in the Magic section of the CK. That's also how it gets those effects when consumed... Just another shining example of the labyrinthine nature of the CK and papyrus, I guess... Edited October 28, 2013 by Vamyan Link to comment Share on other sites More sharing options...
soulbladex Posted October 28, 2013 Author Share Posted October 28, 2013 Potion? I would have never thought of looking there. Thanks! Link to comment Share on other sites More sharing options...
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