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Vamyan

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Everything posted by Vamyan

  1. I didn't take on the title of Master of the Followers for nothing!
  2. Don't worry cotoli, I'm American and I didn't understand a word of it either.
  3. in quest DB01 (innocence lost) Aventus gets put into a quest alias. That alias has a package attached that makes him travel "home" and voice only the one line when stage 30 of DB01 is completed. I would suggest a monitoring script, to remove him from that alias when he's a member of the PlayerFollowerFaction and DB01 stage 30 is NOT complete, and to place him back into that alias when he's BOTH not a follower AND DB01 stage 30 is completed.
  4. I could very well be wrong, I know less about navmeshing than I know about rocket science. It was something I read somewhere, and I may have even misunderstood it then... I do know that the follower teleports like the one provided by summon followers or aft's catch up on weapon draw should work to bring them to you wherever you are. Another possibility exists that the "portal" could be "locked" somehow? if it's locked, followers can't use it even if the navmash says they can. I've had followers lock themselves in jail cells before (due to a relax mod usually) and they stay there until you find and rescue them, or summon them... but I don't know for sure what I'm talking about, just throwing out ideas.
  5. I don't know the answer myself, but figured I'd give you a bump and a suggestion to contact @AlexanderJVelicky (author of Falskaar) or perhaps @muppetpuppet (author of Moonpath to Elsweyr) Good luck!
  6. I believe it has something to do with the navmesh, there's no path into (OR OUT OF) the cairn that a (normal) follower can use, so when they try to path to you they can't. Serana is scripted specifically to travel/teleport with you there, and you may find Vilja and other off-vanilla followers with a catch-up feature following you there as well.
  7. I could be wrong, but I think when a quest "ends" it's no longer running, thus none of its scripts are running, thus the update event would never fire. You might need to extend out to another quest stage, and then set the (new) end quest stage in the update event.
  8. change: ObjectReference Property gold001 auto to: MiscItem Property gold001 auto It should then auto-fill and work properly.
  9. Not being a voice actor myself, I wholeheartedly endorse anything to do with voiced companions. +1 and I hope some of the awesome voice actors/actresses come calling! Anduniel, I'm not sure if you'd fit the mold here, but an audition would be awesome. C'MON!
  10. I agree with what "seems" to be the norm these days, but there are LOADS of people wanting to get back to the basics. Take Inigo for example. He's just another companion mod, right? Heck, he doesn't even have a quest in game yet. He's even blue. Why do so many people fall in love with a blue khajit? He has personality. He has backstory. He comments on things as though he's your friend, not like some brainless body with long flowing hair. He's going to be getting at least the first parts of his quest released in a month or so, and there are already people dying to learn more about this follower-become-friend. People like really well-told stories. If they want pixel porn they can get it anywhere, they don't need Skyrim for it. I'd say work on that questline, make sure it fits into the world, and people will love it. As far as HD Fur Hoods... I play first person and my followers tend to not wear fur... so wouldn't do me much good personally *grin*
  11. Starting to sound (to me) like the serverside QoS limiting the bandwidth usage. It's like the connection gets dropped between bursts, possibly due to a syn/ack getting dropped somewhere. I know one of the UK servers does (did) this to me, I think it's the London server, but the rest of the servers seem fine. I know it's probably not what you want to hear (especially after having such issues) but I'd bet the premium level would eliminate your problem. £2.99 for a month to test it out, and Robin may even refund that if it doesn't solve your problem.
  12. I agree with Faelrin. The worst that most modders would do is delete single posts, and they wouldn't resort to a block unless the user continued to post seriously bad remarks.
  13. @bluedanieru -- I actually tend to agree with you in principle, but I think you're severely overestimating the impact of the current implementation also. Maybe in 3 months or so when the whole thing is revisited, it can be changed if needed. I personally doubt there will be much need. Time will tell. I disagree about explicitly stating that you would NOT ban users from your mod(s) being frowned on. Nobody cares what you put in your description/readme. I also am rather jaded, and believe that the users who needed to read it most, wouldn't read it anyway. This is Murphy's Law as applied to Mod Descriptions. Let it be known to the masses reading this thread, that I am entirely neutral. I don't care one way or the other. I could get rid of problem users previously, by going through the (sometimes overworked) moderator team, and I can do the same thing now. The only difference is, the moderators are only going to be seriously involved when someone disputes it and/or appeals something. Even then, a mod creator should have the final say whether a (perceived) abusive user has any access to their files. If a mod creator were so inclined, they could (and have in the past) eliminate the mod from the nexus entirely, just because one or two users were being abusive in some way. All this has been hashed out I'm sure, by the staff. I'm done with this thread. I'm done with this topic. I'm pretty sure most (if not all) of the Nexus staff would agree. The feature is there, and it's not going anywhere for a while. Live with it, or move on to another site, I care not which. If this came off as being too harsh, I apologize. It's been a rough day, and I'm tired of seeing people :wallbash: on this feature. To make this a bit less grumpy-sounding, a word from our sponsor. http://pics.lolme.org/2013/08/happy-grumpy-cat-14.jpg
  14. So, the thing you must ask yourself is, what's different between your computer and 99.997% of the other users of the nexus and NMM? When you figure that out, maybe you can post a helpful thread for that 0.003% to read when they have the same problems as you.
  15. Possibly related: http://invisionmodding.com/topic/49209-resolved-sect-parsing-to/
  16. I totally thought this was going to be an entirely different type of post. Umm... could be some kind of lag/internet hiccup/route fail, try again later? Could also be Paypal locking your account down for fraudulent charges, they occasionally do that just for fun to see how long they can get away with it (in my experience.) -- But then you said it won't take your card either. I don't know.
  17. You should be able to view the thread on the nexus forums, and there's a button to Follow this topic. I think that's what you're wanting? Of course, then the notification shows up in the nexus forum notifications, not the nexus site notifications afaik... but you also get an email? [edit] Then there's always the ability to track a file on the nexus sites, and you can configure your preferences to give you a notification on new comments... maybe that's what you're after.
  18. As far as the report vs vigilantism, I recently had opportunity (and desire, oh the desire was there!) to start/continue a fight with someone who accused me of trolling. Instead of lowering myself to his level, I hit the report button, explained everything to the best of my ability in the report, and left it to these wonderful moderators to do the background checking and see what actually happened and decide if the comment should be removed. (it was a misunderstanding that escalated, imo) In this case, it ended up being removed, when it could have very easily escalated to the point of one (or both) of us being banned. I pasted the reply I *almost* made to the post in a message to someone else, just to vent, and I felt better about the whole thing even if the mods had left that comment. I'm really NOT afraid to hit that report button. I wish more people would use it, since it shows up, literally, everywhere on this site. In this case, I reported a mod author's own post on his own file comment thread.
  19. On my trip through the google, I came across one of those open letters to nexus staff, claiming that the nexus itself is in violation of copyright laws and such. The same blog entry detailed how someone was banned for trolling a file comment thread, and that there was nothing in the nexus rules saying no trolling. I read the linked screenshot, and indeed, the word "troll" is not mentioned (they highlighted the parts about changing rules without notice and moderators having the ability to enforce arbitrary rules)... HOWEVER this here (which is what the ban fell under, for trolling) was NOT highlighted. They went on to claim that per the CK terms of use, authors have no copyright, and copy/pasted the relevant paragraph... which reads something like: By using this, any work you do CAN BE USED BY Bethesda for ANY REASON (paraphrased, obviously) -- essentially giving them unlimited rights to your work. That still doesn't take away your own right of copyright, it simply gives Bethesda (and ONLY Bethesda) rights to use whatever you make. They proceeded to threatening legal action. All I want to know is, what rock did these people crawl out from under, and why hasn't someone bashed their head in with it yet?
  20. A google for "Nexus Moderators" comes up with quite a few hits, all of which at first glance appear to be negative. That's really not surprising, since (as Vindekarr mentioned) whining is noisy. I think "strict" is a pretty good description myself, overall, but what good are rules that don't get enforced? Also, due to Godwin's Law, whoever it was that fulfilled it has lost their argument for the rest of the internet. That means we win! :dance:
  21. umm... you'll need some kind of quest script of your own registered for update to keep a conditional var up to date for you... you'll need to check this on the CWObj quest... http://www.creationkit.com/IsObjectiveDisplayed_-_Quest and set your conditional var as detailed before.
  22. Ahh, I think I get you. I'm not sure it's the BEST way, but at this point, I'd set up a quest conditional property to do the work. You set the quest objective to 601 at some point via script, you could also set the quest conditional at that time. Something like this in your main quest script (make sure the script line at the top has the Conditional flag too) int property CurrentQuestObjective Auto Conditional . . . CurrentQuestObjective = 601 SetObjectiveDisplayed(601) ; or whatever or if from a fragment, make sure you've got a property pointing at your main quest and... pMainQuest.CurrentQuestObjective = 601 Then in the conditional, choose GetVMQuestVariable, select your main quest, and the ::CurrentQuestObjective variable, compare against 601, and there you go.
  23. I must not be understanding what you mean by quest objective vs quest stage.
  24. Oh, I've already got the follower doing exactly what I want it to do when I want it to do it, via scripting and package stacks. The bit that would be out of your league has already been accomplished, I'd just need to write a bit more code to scan enemies and cast X when Y. Also, if you'd like to get in on this, feel free, I'll gladly share what code I've already got written and we could collaborate on it. This is a bit harder, since most players would want to be the one to make the first move in any situation, and it sounds like you want the illusion follower to "take the lead" and wipe out the dungeon without ever being detected.
  25. you have a reference to your quest marker right? don't you have to place some kind of marker into the render frame and mark it as the quest marker?
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